hexops / mach-dxcompiler
DXC built using Zig
☆64Updated 2 months ago
Alternatives and similar repositories for mach-dxcompiler:
Users that are interested in mach-dxcompiler are comparing it to the libraries listed below
- Fork of Microsoft/DirectXShaderCompiler with Zig / MinGW header compatability patches☆16Updated 2 months ago
- An XNA-inspired 3D graphics library with modern capabilities.☆64Updated 5 months ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆39Updated this week
- Toying with vulkan and zig☆51Updated last year
- A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord.…☆47Updated 3 months ago
- ☆36Updated 7 months ago
- Simple game written from scratch in Zig☆54Updated 9 months ago
- Random sample code☆19Updated 2 years ago
- All in one Dear ImGui source distro for C++, C and Zig.☆54Updated last week
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆49Updated 4 years ago
- C wrapper for Jolt Physics☆28Updated 2 weeks ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆33Updated last week
- C bindings for D3D12 Memory Allocator.☆10Updated 10 months ago
- Reads Microsoft PDB (Program Database) files. Enables stacktracing on windows for The Odin Programming Language.☆20Updated last year
- DarknessFX Zig templates, projects, programs, libs and tools.☆39Updated 3 months ago
- A fork of KhronosGroup/Vulkan-Headers that adds zig binding generation☆16Updated 4 years ago
- A community effort to create a small multiplayer 3D shooter game in pure zig☆52Updated 3 years ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆58Updated last year
- A game engine written in zig☆34Updated last month
- ☆73Updated 2 years ago
- Address-stable array with a max size that allocates directly from virtual memory.☆22Updated 2 weeks ago
- An extension for the SDL2 library for using WebGPU native.☆44Updated 2 weeks ago
- A simple library to encode video in real-time with Vulkan video☆36Updated last month
- Steamwork bindings for Zig☆24Updated 3 weeks ago
- Software Implementation of OpenGL 3.3 spec☆19Updated last year
- ☆20Updated last month
- Glslang ported to be usable via Zig's build system.☆49Updated 2 weeks ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆60Updated last month
- A minimal Vulkan deferred rendering demonstration.☆23Updated 4 months ago