h3r2tic / cornell-mcrayLinks
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
☆738Updated 3 years ago
Alternatives and similar repositories for cornell-mcray
Users that are interested in cornell-mcray are comparing it to the libraries listed below
Sorting:
- Vulkan Real-time Path Tracer Engine☆502Updated 3 years ago
- Composable camera rigs☆463Updated 11 months ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆696Updated last year
- 💡 Experimental real-time global illumination renderer 🦀☆5,128Updated last month
- ☆417Updated 3 years ago
- Rust & Vulkan test projects☆392Updated 3 years ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆823Updated last year
- An open source physically based renderer.☆777Updated 3 years ago
- Sample code for compute shader 101 training☆578Updated 2 months ago
- A cool-headed display transform☆394Updated 2 years ago
- demonstrates hex-tiling☆993Updated 2 years ago
- A small path tracing renderer written in Rust.☆545Updated 2 years ago
- A physically-based path tracer☆423Updated 3 years ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆447Updated 2 years ago
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆255Updated 2 years ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆867Updated 8 months ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆907Updated 2 years ago
- Code accompanying the blog post on bvh construction.☆419Updated 8 months ago
- A large scale terrain rendering library written in Rust☆540Updated 4 months ago
- Experimental real-time renderer with support for dynamic global illumination☆418Updated last month
- Universal shader translation in Rust☆1,563Updated last year
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,137Updated 11 months ago
- Realtime 3D rendering engine☆760Updated last week
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆414Updated this week
- A rendergraph-based graphical framework for Vulkan☆729Updated 2 years ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆701Updated 10 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆768Updated last year
- Advanced Vulkan rendering engine prototype☆607Updated last year
- GPU Raytracer from scratch in C++/CUDA