🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
☆740Jun 18, 2022Updated 3 years ago
Alternatives and similar repositories for cornell-mcray
Users that are interested in cornell-mcray are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 💡 Experimental real-time global illumination renderer 🦀☆5,327Jul 7, 2025Updated 10 months ago
- Composable camera rigs☆475Jul 22, 2024Updated last year
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆132Sep 13, 2025Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆984Aug 7, 2025Updated 9 months ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆45Sep 27, 2019Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Rust & Vulkan test projects☆409May 12, 2022Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆375Updated this week
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧☆7,582Oct 31, 2025Updated 6 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,047Feb 9, 2024Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated 11 months ago
- A physically-based path tracer☆431Apr 15, 2022Updated 4 years ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆728Feb 12, 2024Updated 2 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆836Jan 29, 2024Updated 2 years ago
- 🐦 Friendly little instrumentation profiler for Rust 🦀☆1,702Apr 22, 2026Updated 2 weeks ago
- ☆21Aug 10, 2022Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆342Aug 24, 2023Updated 2 years ago
- ☆136Mar 27, 2023Updated 3 years ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆722Aug 4, 2024Updated last year
- A cool-headed display transform☆440Feb 22, 2023Updated 3 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆480Apr 13, 2026Updated 3 weeks ago
- A minimal atmospheric scattering implementation for Unity☆509Feb 27, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆751May 10, 2024Updated last year
- Vulkan Real-time Path Tracer Engine☆522Oct 10, 2021Updated 4 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆83Feb 16, 2024Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆159Feb 25, 2026Updated 2 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- Sandbox for graphics paper implementation☆247Aug 2, 2025Updated 9 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆506Jul 20, 2025Updated 9 months ago
- A rendergraph-based graphical framework for Vulkan☆801Jun 22, 2025Updated 10 months ago
- Vulkan bindings for Rust☆2,252May 1, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,157Jul 8, 2024Updated last year
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,268Oct 15, 2024Updated last year
- MSAA and Temporal AA Sample☆345Mar 20, 2021Updated 5 years ago
- GPU Raytracer from scratch in C++/CUDA☆964Jul 21, 2022Updated 3 years ago
- 3D engine with modern graphics☆7,021Updated this week
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated 2 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Jun 19, 2022Updated 3 years ago