h3r2tic / cornell-mcrayLinks
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
☆740Updated 3 years ago
Alternatives and similar repositories for cornell-mcray
Users that are interested in cornell-mcray are comparing it to the libraries listed below
Sorting:
- Vulkan Real-time Path Tracer Engine☆504Updated 3 years ago
- An open source physically based renderer.☆777Updated 3 years ago
- A physically-based path tracer☆425Updated 3 years ago
- Rust & Vulkan test projects☆392Updated 3 years ago
- ☆419Updated 3 years ago
- A small path tracing renderer written in Rust.☆546Updated 2 years ago
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆823Updated last year
- 🎳 Rust binding for NVIDIA PhysX 🦀☆695Updated last year
- Sample code for compute shader 101 training☆581Updated 3 months ago
- Composable camera rigs☆464Updated 11 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,140Updated last week
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆255Updated 2 years ago
- A cool-headed display transform☆395Updated 2 years ago
- demonstrates hex-tiling☆996Updated 2 years ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆449Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆908Updated 2 years ago
- 🔠A simple ray tracer in Rust 🦀☆251Updated 3 years ago
- A procedural, node-based modelling tool, made in rust 🦀☆1,443Updated last year
- Realtime 3D rendering engine☆769Updated last month
- A high-performance, hot-reload graphics engine.☆280Updated last month
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆879Updated 9 months ago
- A large scale terrain rendering library written in Rust☆541Updated 4 months ago
- Code accompanying the blog post on bvh construction.☆421Updated 9 months ago
- Experimental real-time renderer with support for dynamic global illumination☆418Updated 2 months ago
- GPU Raytracer from scratch in C++/CUDA☆921Updated 2 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆419Updated 3 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆858Updated last year
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,138Updated last year
- An Introduction to Raymarching☆984Updated 3 years ago
- A software raytracing engine written in WebGPU☆344Updated 5 months ago