🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
☆741Jun 18, 2022Updated 3 years ago
Alternatives and similar repositories for cornell-mcray
Users that are interested in cornell-mcray are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 💡 Experimental real-time global illumination renderer 🦀☆5,302Jul 7, 2025Updated 8 months ago
- Composable camera rigs☆473Jul 22, 2024Updated last year
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Sep 13, 2025Updated 6 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆976Aug 7, 2025Updated 7 months ago
- Rust & Vulkan test projects☆408May 12, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆43Sep 27, 2019Updated 6 years ago
- 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧☆7,586Oct 31, 2025Updated 4 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,039Feb 9, 2024Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆221May 21, 2025Updated 10 months ago
- A physically-based path tracer☆433Apr 15, 2022Updated 3 years ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆728Feb 12, 2024Updated 2 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...☆835Jan 29, 2024Updated 2 years ago
- 🐦 Friendly little instrumentation profiler for Rust 🦀☆1,685Mar 18, 2026Updated last week
- ☆21Aug 10, 2022Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆339Aug 24, 2023Updated 2 years ago
- ☆135Mar 27, 2023Updated 3 years ago
- Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.☆722Aug 4, 2024Updated last year
- A cool-headed display transform☆427Feb 22, 2023Updated 3 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆468Dec 16, 2025Updated 3 months ago
- A minimal atmospheric scattering implementation for Unity☆507Feb 27, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆747May 10, 2024Updated last year
- Vulkan Real-time Path Tracer Engine☆520Oct 10, 2021Updated 4 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆82Feb 16, 2024Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆159Feb 25, 2026Updated last month
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 7 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆501Jul 20, 2025Updated 8 months ago
- A rendergraph-based graphical framework for Vulkan☆794Jun 22, 2025Updated 9 months ago
- Vulkan bindings for Rust☆2,229Feb 23, 2026Updated last month
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,154Jul 8, 2024Updated last year
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,256Oct 15, 2024Updated last year
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- GPU Raytracer from scratch in C++/CUDA☆960Jul 21, 2022Updated 3 years ago
- 3D engine with modern graphics☆6,949Updated this week
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆377Jun 19, 2022Updated 3 years ago