ange-yaghi / manta-rayLinks
An open source physically based renderer.
☆790Updated 4 years ago
Alternatives and similar repositories for manta-ray
Users that are interested in manta-ray are comparing it to the libraries listed below
Sorting:
- Realtime 3D rendering engine☆790Updated 7 months ago
- 🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly☆739Updated 3 years ago
- Vulkan Real-time Path Tracer Engine☆519Updated 4 years ago
- High performance scripting and specification language.☆273Updated last year
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆588Updated last year
- A 3D Modeler Made in a Week☆647Updated last year
- The procedural generation voxel engine☆1,147Updated last week
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,097Updated last year
- C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations☆250Updated last month
- Nebula is an open-source and free-to-use modern C++ game engine.☆1,041Updated 3 weeks ago
- A game engine currently under development.☆385Updated 9 months ago
- GPU Raytracer from scratch in C++/CUDA☆958Updated 3 years ago
- A software raytracing engine written in WebGPU☆358Updated 10 months ago
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆389Updated last week
- c-ray is a small, simple path tracer written in C☆848Updated 3 weeks ago
- Easily write MP4 videos from a C++ application.☆237Updated 9 months ago
- An experimental raytracer using OpenGL for GPU acceleration☆207Updated 3 years ago
- Cross Platform Professional Procedural Terrain Generation & Texturing Tool☆1,114Updated 9 months ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,258Updated 3 weeks ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆994Updated last year
- Supplanting matrices with PGA in a forward 3D renderer.☆211Updated last year
- Galaxy Engine is a fully interactive 2D gravity simulator. Play with tens or hundreds of thousands of particles in real time☆285Updated last week
- ☆388Updated 4 months ago
- C# OpenGL Particle Simulation, GPU accelerated☆282Updated last year
- Code accompanying the blog post on bvh construction.☆436Updated last year
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- A 3D model viewer written C++20 and Vulkan☆146Updated 4 years ago
- continuous level of detail mesh library☆316Updated 2 months ago
- 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime☆837Updated 11 months ago
- demonstrates hex-tiling☆1,005Updated 3 years ago