ange-yaghi / manta-rayLinks
An open source physically based renderer.
☆784Updated 3 years ago
Alternatives and similar repositories for manta-ray
Users that are interested in manta-ray are comparing it to the libraries listed below
Sorting:
- Realtime 3D rendering engine☆776Updated 2 months ago
- High performance scripting and specification language.☆269Updated 11 months ago
- Vulkan Real-time Path Tracer Engine☆511Updated 3 years ago
- 🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly☆741Updated 3 years ago
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆521Updated 8 months ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,089Updated last year
- A 3D Modeler Made in a Week☆650Updated last year
- Easily write MP4 videos from a C++ application.☆223Updated 5 months ago
- c-ray is a small, simple path tracer written in C☆829Updated last week
- Nebula is an open-source and free-to-use modern C++ game engine.☆1,016Updated last week
- The procedural generation voxel engine☆381Updated last month
- A game engine currently under development.☆380Updated 4 months ago
- A software raytracing engine written in WebGPU☆346Updated 6 months ago
- GPU Raytracer from scratch in C++/CUDA☆935Updated 3 years ago
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆916Updated 10 months ago
- Procedural Hydrology / River / Lake Simulation☆673Updated 2 years ago
- continuous level of detail mesh library☆287Updated last month
- Galaxy Engine is a fully interactive 2D gravity simulator. Play with tens or hundreds of thousands of particles in real time☆220Updated last week
- 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime☆831Updated 6 months ago
- ☆384Updated last month
- C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations☆230Updated last month
- An experimental raytracer using OpenGL for GPU acceleration☆198Updated 2 years ago
- ☆559Updated last year
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆910Updated 3 years ago
- Supplanting matrices with PGA in a forward 3D renderer.☆206Updated last year
- ☆139Updated 2 months ago
- Wave Function Collapse library in C, plus a command-line tool☆357Updated 2 years ago
- C# OpenGL Particle Simulation, GPU accelerated☆277Updated 8 months ago
- Physically based path tracer made in Vulkan.☆169Updated this week
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,214Updated last week