StarsX / ComputeRasterLinks
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
☆121Updated 10 months ago
Alternatives and similar repositories for ComputeRaster
Users that are interested in ComputeRaster are comparing it to the libraries listed below
Sorting:
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆62Updated 4 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆126Updated 2 weeks ago
- Demo code for the compressed shadow maps project☆58Updated 6 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆96Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- ☆163Updated 5 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆126Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 10 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆101Updated last month
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated last year
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 4 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆113Updated last year
- Global Illumination using Spherical Harmonics☆89Updated 5 years ago
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆82Updated 7 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- Collection of meshlet generation algorithms☆123Updated this week
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆65Updated 5 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 3 months ago
- a CPU/GPU physically based renderer☆34Updated 3 years ago
- DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where w…☆90Updated 4 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆127Updated last year
- Master's thesis implementing real-time global illumination method.☆160Updated 7 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆101Updated 9 months ago