codeyu / Box2DNetLinks
Box2DNet is a C# port of Box2D
☆31Updated 7 years ago
Alternatives and similar repositories for Box2DNet
Users that are interested in Box2DNet are comparing it to the libraries listed below
Sorting:
- 2D math / geometry collision library for C#, compatable with monogame.☆55Updated 4 years ago
- C# port of stb_image_write.h☆29Updated 2 years ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆30Updated 3 years ago
- C# CSS flexbox implement, and more... . Adapt from https://github.com/kjk/flex☆19Updated 5 years ago
- An entity component system framework that uses generics to achieve composition without having the need to write new code in the entity cl…☆34Updated 7 years ago
- Advanced physics engine library based on Chipmunk in C#☆84Updated 6 years ago
- C to C# Code Converter☆91Updated 4 years ago
- NoesisGUI MonoGame Integration Library☆28Updated 3 months ago
- This project is a finite state machine designed to be used in games.☆64Updated 3 years ago
- Game and prototypes with SharpDX and Directx 11☆50Updated last month
- A game engine.☆59Updated this week
- Object oriented C# OpenGL graphics library build on top of OpenTK.☆32Updated 6 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 3 months ago
- C# port of https://github.com/memononen/nanovg☆62Updated last year
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆35Updated 7 years ago
- Modern C# bindings for NVIDIA PhysX SDK 4☆22Updated 6 years ago
- C# Rapid Open Widgets☆60Updated 6 months ago
- Pure C# port of FaceBook.Yoga - Flexbox CSS Layout Engine☆43Updated 4 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆29Updated 5 years ago
- Various core functions useful to almost every project☆19Updated 11 months ago
- Undo/redo library aiming for ease of integration and usage simplicity.☆23Updated last week
- lots of messy scribbles☆19Updated 2 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆14Updated last year
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆36Updated 7 years ago
- Component for parsing bitmap font files generated by AngelCode's BMFont utility☆46Updated 4 years ago
- PNG images encoding in C#☆72Updated 9 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- Repository with advanced collections like OrderedHashSet or OrderedDictionary☆46Updated 6 years ago
- Engine specific libraries for Empty Keys UI☆59Updated 8 months ago
- ECS-based Game Engine powered by MonoGame for C# games.☆63Updated 3 years ago