Jjagg / OpenWheelsLinks
A set of platform- and renderer-agnostic libraries for game development.
☆28Updated 5 years ago
Alternatives and similar repositories for OpenWheels
Users that are interested in OpenWheels are comparing it to the libraries listed below
Sorting:
- Content builder library for MonoGame.☆16Updated 2 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- A modular game engine☆19Updated 2 months ago
- C# port of https://github.com/memononen/nanovg☆62Updated 9 months ago
- A game engine.☆58Updated last week
- Aximo Game Engine is an open source 3D Game Engine written in C#☆29Updated 2 years ago
- ☆27Updated 2 months ago
- Lightweight 3D game engine for MonoGame/FNA.☆32Updated 7 months ago
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆25Updated last year
- 3d model viewer for Monogame☆37Updated 4 years ago
- Resolution independent GUI library for MonoGame.☆14Updated last year
- A multi-platform game framework in C# using Portable Class Libraries☆15Updated 9 years ago
- A GPU accelerated text renderer implemented in C#☆64Updated 3 years ago
- 2D game engine for mobile devices in C#.☆19Updated 2 years ago
- A C# library that offers a unified API to talk to native windowing libraries.☆42Updated 4 years ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆46Updated 2 years ago
- Sample projects for the Ultraviolet Framework.☆15Updated 4 years ago
- MonoGame-HardwareInstancing Isometric Tiles☆21Updated last year
- C# port of the famous C framework☆69Updated 5 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 9 months ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- Engine specific libraries for Empty Keys UI☆56Updated last week
- A 2D Deferred lights implementation for Monogame☆19Updated 7 years ago
- Modified Mercury Particle Engine to be used in MonoGame games.☆20Updated 7 years ago
- A lightweight render engine written purely in C#☆38Updated last year
- A New EXperimental Scene Graph in .NET Core☆31Updated this week
- Mercury Particle Engine☆82Updated 9 years ago
- Sample SharpVk applications using Vulkan API in C#☆26Updated 7 years ago