netonjm / ChipmunkSharp
Advanced physics engine library based on Chipmunk in C#
☆80Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for ChipmunkSharp
- Mercury Particle Engine☆82Updated 8 years ago
- ECS-based Game Engine powered by MonoGame for C# games.☆66Updated 2 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆106Updated 10 months ago
- Shader Editor for MonoGame's Effects☆79Updated 5 years ago
- Engine specific libraries for Empty Keys UI☆55Updated 2 years ago
- C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)☆26Updated last month
- MonoGame Version Currently 3.2☆33Updated 9 years ago
- 2D math / geometry collision library for C#, compatable with monogame.☆53Updated 3 years ago
- Box2DNet is a C# port of Box2D☆29Updated 6 years ago
- A 2D path and shape drawing library for MonoGame and XNA.☆93Updated 4 years ago
- Optimized math for games, based on XNA APIs☆100Updated 3 years ago
- An efficient and easy to implement synchronization layer for multiplayer games☆71Updated last year
- MonoGame Content Importers, Shaders, etc☆54Updated last year
- Farseer Physics compiled as a portable class library (PCL) against the PCL version of MonoGame☆34Updated 8 years ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆30Updated 5 years ago
- The sample code and latest build of the live MonoGame web demo.☆58Updated 4 years ago
- A 2D Deferred lights implementation for Monogame☆20Updated 7 years ago
- Code from my speed coding network game youtube serie☆28Updated 8 years ago
- A Git Mirror of Farseer Physics a C# port of Box2D☆49Updated 10 years ago
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 6 years ago
- A fluent networking library build on top of lidgren network.☆14Updated 6 years ago
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆20Updated 7 years ago
- Incredibly small finite state machine for .NET languages, written in C#. Useful for UIs and games. Runs in .NET, mono, Xamarin and Unity.…☆154Updated 4 years ago
- This is where I keep all my MonoGame samples and tutorials, hope you find them useful.☆52Updated 2 years ago
- Shape rendering library for MonoGame.☆46Updated 5 months ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆36Updated 6 years ago
- This project is a finite state machine designed to be used in games.☆60Updated last year
- A C# port of the GWEN GUI library, with an OpenTK renderer☆29Updated 6 years ago
- Probably the simplest to use ECS for C#☆76Updated last year