frustra / strayphotons
Stray Photons is a high performance game engine with a focus on immersive VR experiences. Featuring full-hand physics interaction, seamless asynchronous scene Loading, fully interactive global illumination lighting, powerful game logic and scripting capabilities, and much more.
☆49Updated this week
Alternatives and similar repositories for strayphotons
Users that are interested in strayphotons are comparing it to the libraries listed below
Sorting:
- 3D Falling sand game inspired by The Powder Toy☆17Updated 4 months ago
- Demonstrates how to use CMake to include Jolt Physics in your own project☆31Updated last month
- A basic Vulkan VR test. Builds on Windows, Linux & MacOS.☆15Updated 4 years ago
- Simpler ImGui Backend for VulkanHpp.☆33Updated 3 years ago
- RavEngine sample programs☆35Updated 3 weeks ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆27Updated 4 months ago
- Glory is a modular Game Engine currently in development.☆20Updated this week
- A webapp to layout user interface and generate code for Dear ImGui.☆43Updated 2 weeks ago
- ☆35Updated last year
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year
- ☆61Updated 10 months ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Single file DDS header encoder and decoder☆75Updated last month
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Open source reimplementation of the Tomb Raider Level Editor Runtime.☆23Updated 2 months ago
- Multiplatform 3D game engine.☆44Updated this week
- Simple CPU/GPU profiler with ImGui HUD☆74Updated last year
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- PSX..ish game engine made with DiligentCore and C++23☆25Updated 2 weeks ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆11Updated this week
- ☆11Updated 2 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- An extension for the SDL2 library for using WebGPU native.☆44Updated 3 weeks ago
- ☆20Updated 2 years ago
- Bitpacking serializer for C++☆42Updated last week
- WAD to glTF converter☆19Updated last year
- Visual Studio Code extension for Slang☆17Updated 2 months ago
- Lambda Game Engine☆23Updated 4 years ago
- Testing various FBX file format parsing libraries☆51Updated last week