robonrrd / csg
Constructive solid geometry library
☆27Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for csg
- Invk - Inverse Kinematics Library with Quaternions☆26Updated 5 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- A BSP-based Constructive Solid Geometry library☆31Updated 6 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 6 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Automatically exported from code.google.com/p/carve☆45Updated 2 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆12Updated last month
- Quick occlusion culling demo using OpenGL and OpenCL☆20Updated 12 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- ☆23Updated 3 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago
- Constructive Solid Geometry header only implementation.☆21Updated 2 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- 📄 Triangle packer for light map☆75Updated 6 years ago
- ☆40Updated 4 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Signed Distance Function Sculpting☆51Updated 7 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆75Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆82Updated 4 years ago