robonrrd / csg
Constructive solid geometry library
☆29Updated 4 years ago
Alternatives and similar repositories for csg:
Users that are interested in csg are comparing it to the libraries listed below
- Constructive Solid Geometry header only implementation.☆21Updated 2 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- A BSP-based Constructive Solid Geometry library☆31Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 2 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- The fastest culler ever☆36Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- ☆11Updated 2 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago