Use Direct3D shaders with other 3D rendering APIs.
☆215Apr 28, 2026Updated 3 months ago
Alternatives and similar repositories for mojoshader
Users that are interested in mojoshader are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- FNA3D - 3D Graphics Library for FNA☆352Jul 18, 2026Updated last week
- Theorafile - Ogg Theora Video Decoder Library☆35Jul 7, 2026Updated 3 weeks ago
- Another game engine made by a Brazilian☆17Mar 13, 2024Updated 2 years ago
- Shader translation library for SDL's GPU API.☆468Jun 26, 2026Updated last month
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆183Dec 28, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A portable, flexible file i/o abstraction.☆801Jun 17, 2026Updated last month
- An OpenAL debugging tool.☆10Aug 31, 2021Updated 4 years ago
- FAudio - Accuracy-focused XAudio reimplementation for open platforms☆631Updated this week
- An SDL3-based implementation of OpenAL in a single C file.☆237Jun 11, 2026Updated last month
- Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that …☆766Updated this week
- Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.☆1,023Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,839Jan 13, 2023Updated 3 years ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 7 years ago
- Open source c++ skeletal animation library and toolset☆2,886May 21, 2026Updated 2 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An XNA-inspired 3D graphics library with modern capabilities.☆64Dec 6, 2024Updated last year
- Light-weight online font texture atlas builder☆778Jul 13, 2023Updated 3 years ago
- A copy of the DirectX Headers from MinGW-64.☆14Sep 7, 2023Updated 2 years ago
- RenderWare (Graphics) SDK 3.5.0.0 — PlayStation 2☆17Apr 17, 2021Updated 5 years ago
- Cross platform .NET graphics library☆22Dec 27, 2024Updated last year
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 3 years ago
- Example collection for the SDL_GPU API☆522May 20, 2026Updated 2 months ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆551Sep 18, 2021Updated 4 years ago
- DirectX shader bytecode cross compiler☆917Jul 16, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Single-Header CPU graphics library☆83Mar 29, 2025Updated last year
- Luma Preserving Mapper (LPM)☆98Jul 21, 2021Updated 5 years ago
- Fast C OBJ parser☆760Jun 8, 2025Updated last year
- simple visualizer for rapid prototyping☆14Jul 8, 2023Updated 3 years ago
- An SDL2 compatibility layer that uses SDL3 behind the scenes.☆205Jul 19, 2026Updated last week
- Meta loader for Vulkan API☆1,892Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆859Updated this week
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆574Oct 20, 2024Updated last year
- minimal cross-platform standalone C headers☆10,143Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A versatile game engine designed for creating video games and real-time apps.☆257Updated this week
- Single header "no-allocation" KTX/DDS file reader☆139Feb 23, 2026Updated 5 months ago
- Making it easier to work with shaders☆5,491Updated this week
- Single-file glTF 2.0 loader and writer written in C99☆1,956Feb 2, 2026Updated 5 months ago
- OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry☆848Jun 9, 2026Updated last month
- A free cross-platform game development framework.☆378Jul 17, 2026Updated last week
- Cross platform .NET bindings for SDL3☆41May 5, 2025Updated last year