icculus / mojoshaderLinks
Use Direct3D shaders with other 3D rendering APIs.
☆199Updated last week
Alternatives and similar repositories for mojoshader
Users that are interested in mojoshader are comparing it to the libraries listed below
Sorting:
- An SDL3-based implementation of OpenAL in a single C file.☆209Updated 4 months ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆144Updated last year
- FNA3D - 3D Graphics Library for FNA☆326Updated last week
- API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.☆198Updated this week
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆173Updated 11 months ago
- Small header-only C library to decompress any BC compressed image☆171Updated last month
- The main repository that Zero Engine is built from. Visit releases to download the latest launcher!☆73Updated 3 years ago
- JoltPhysics C interface☆154Updated this week
- A renderer for ioquake3 that uses bgfx.☆206Updated 4 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 5 years ago
- Game engine library: 3D, Physics, Sound, Network, IA, Map Editor☆101Updated this week
- Single file Vulkan API loader.☆176Updated last month
- Physically based rendering (PBR) for raylib☆119Updated 3 years ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆326Updated 3 months ago
- A C++ game engine powered by Vulkan☆28Updated last year
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 6 months ago
- Shader translation library for SDL's GPU API.☆325Updated last week
- TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C…☆184Updated last month
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆106Updated this week
- Theorafile - Ogg Theora Video Decoder Library☆32Updated 2 months ago
- An XNA-inspired 3D graphics library with modern capabilities.☆64Updated last year
- An abstraction layer for graphics APIs.☆212Updated 2 weeks ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆48Updated last week
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆30Updated 4 years ago
- Froggy OpenGL Engoodener☆151Updated 5 months ago
- Signed Distance Field Font Generator and Runtime Utility☆85Updated 8 months ago
- 2D renderer written in C utilizing Vulkan☆222Updated this week
- Yet another multiplatform C++ framework to make games☆83Updated 2 weeks ago
- Modern OpenGL 4.5 rendering techniques☆52Updated 4 years ago