icculus / mojoshader
Use Direct3D shaders with other 3D rendering APIs.
☆159Updated 2 weeks ago
Alternatives and similar repositories for mojoshader:
Users that are interested in mojoshader are comparing it to the libraries listed below
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆126Updated 10 months ago
- An SDL2-based implementation of OpenAL in a single C file.☆166Updated last month
- Small header-only C library to decompress any BC compressed image☆151Updated 3 months ago
- Shader translation library for SDL's GPU API.☆144Updated last week
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆299Updated last year
- 3D Game Engine☆177Updated 3 months ago
- Example collection for the SDL_GPU API☆203Updated 3 weeks ago
- Single file Vulkan API loader.☆168Updated 2 months ago
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆157Updated last month
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆33Updated 4 years ago
- An experimental game engine.☆155Updated 3 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆216Updated 2 years ago
- An XNA-inspired 3D graphics library with modern capabilities.☆65Updated 2 months ago
- JoltPhysics C interface☆79Updated last week
- A D3D12-based rendering engine☆56Updated 3 years ago
- FNA3D - 3D Graphics Library for FNA☆299Updated this week
- Froggy OpenGL Engoodener☆140Updated 3 weeks ago
- Colorizing text editor for ImGui☆77Updated this week
- An abstraction layer for graphics APIs.☆205Updated 3 weeks ago
- A C++20 vulkan game engine☆73Updated this week
- Yet another multiplatform C++ framework to make games☆73Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆202Updated this week
- Betsy GPU compressor☆329Updated 2 years ago
- Single header "no-allocation" KTX/DDS file reader☆114Updated 10 months ago
- Utilities built on top of core module☆121Updated this week
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆42Updated 5 months ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆189Updated last year
- Traktor Game Engine☆256Updated this week
- Signed Distance Field Font Generator and Runtime Utility☆72Updated 4 months ago
- Yet another pet engine☆66Updated this week