icculus / mojoshaderLinks
Use Direct3D shaders with other 3D rendering APIs.
☆198Updated last week
Alternatives and similar repositories for mojoshader
Users that are interested in mojoshader are comparing it to the libraries listed below
Sorting:
- An SDL3-based implementation of OpenAL in a single C file.☆208Updated 4 months ago
- API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.☆196Updated last week
- FNA3D - 3D Graphics Library for FNA☆326Updated this week
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆173Updated 11 months ago
- Small header-only C library to decompress any BC compressed image☆171Updated last month
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆144Updated last year
- An abstraction layer for graphics APIs.☆211Updated last week
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- Texture compression library and tool.☆85Updated last week
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆71Updated 8 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆233Updated 3 years ago
- Shader translation library for SDL's GPU API.☆322Updated last week
- Major overhaul of the Zero Engine and renaming to Welder.☆58Updated last year
- Theorafile - Ogg Theora Video Decoder Library☆32Updated 2 months ago
- Game engine library: 3D, Physics, Sound, Network, IA, Map Editor☆101Updated 2 weeks ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆73Updated 3 months ago
- Yet another multiplatform C++ framework to make games☆83Updated this week
- A C++ game engine powered by Vulkan☆28Updated last year
- Utilities built on top of core module☆134Updated 2 weeks ago
- An XNA-inspired 3D graphics library with modern capabilities.☆64Updated last year
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆326Updated 3 months ago
- DXC built using Zig☆69Updated 9 months ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆47Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆100Updated 2 years ago
- The main repository that Zero Engine is built from. Visit releases to download the latest launcher!☆73Updated 3 years ago
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆87Updated 2 months ago
- The fastest ETC compressor on the planet☆294Updated 7 months ago
- JoltPhysics C interface☆153Updated 2 weeks ago
- Froggy OpenGL Engoodener☆153Updated 5 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated last month