icculus / mojoshader
Use Direct3D shaders with other 3D rendering APIs.
☆161Updated 2 weeks ago
Alternatives and similar repositories for mojoshader:
Users that are interested in mojoshader are comparing it to the libraries listed below
- An SDL2-based implementation of OpenAL in a single C file.☆170Updated 2 months ago
- Small header-only C library to decompress any BC compressed image☆152Updated 4 months ago
- FNA3D - 3D Graphics Library for FNA☆301Updated this week
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆127Updated 11 months ago
- Shader translation library for SDL's GPU API.☆191Updated this week
- Single file Vulkan API loader.☆168Updated 3 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- An abstraction layer for graphics APIs.☆206Updated this week
- An XNA-inspired 3D graphics library with modern capabilities.☆65Updated 3 months ago
- Signed Distance Field Font Generator and Runtime Utility☆74Updated 5 months ago
- Utilities built on top of core module☆124Updated this week
- Froggy OpenGL Engoodener☆142Updated 3 weeks ago
- Yet another multiplatform C++ framework to make games☆74Updated this week
- JoltPhysics C interface☆91Updated this week
- Theorafile - Ogg Theora Video Decoder Library☆31Updated last month
- 3D Game Engine☆180Updated 5 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated 3 weeks ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated 11 months ago
- API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.☆149Updated 2 weeks ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- Modern OpenGL 4.5 rendering techniques☆46Updated 4 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆93Updated last week
- Image library.☆343Updated 2 weeks ago
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆42Updated 6 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆304Updated last year
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Colorizing text editor for ImGui☆80Updated last month
- A multithreaded software implementation of OpenGL 1.3 in C++.☆74Updated 6 years ago