lkewis / Unity-URP-6D-Lightmap-SmokeLinks
An example of 6D Lightmap texture shading for smoke in Unity URP
☆23Updated 5 years ago
Alternatives and similar repositories for Unity-URP-6D-Lightmap-Smoke
Users that are interested in Unity-URP-6D-Lightmap-Smoke are comparing it to the libraries listed below
Sorting:
- ☆32Updated 5 years ago
- ☆34Updated 4 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 5 years ago
- ☆22Updated 7 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- ☆18Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆20Updated 6 years ago
- ☆28Updated 4 years ago
- Simple tool for Unity to paint vertex colors on meshes☆16Updated 4 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 6 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.☆26Updated 4 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- ☆28Updated 4 years ago
- Playground project for character joint chains in Unity☆40Updated 7 years ago
- ☆31Updated last year
- A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is qu…☆16Updated last year
- ☆22Updated last year
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- Melt The Snow shader made with shader graph☆23Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- An example of mesh deformation in Unity☆31Updated 4 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆23Updated 4 years ago
- A glitter effect made in Shader Graph for Unity URP.☆34Updated 4 years ago
- ☆36Updated 4 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Ghost of Tsushima lantern system from the duels☆23Updated 4 years ago