wonkee-kim / unity-fake-character-shadows
☆17Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for unity-fake-character-shadows
- Blob/Fake Shadow by Decal Projector for Unity☆18Updated last year
- ☆30Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆20Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆28Updated last year
- Implementation of simple liquid wobble using Shader Graph in Unity☆19Updated 2 months ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- ⬜ Gradient Map post effect for Unity Urp☆21Updated this week
- ☆22Updated 3 years ago
- ☆27Updated 2 weeks ago
- 🖥 An example of LCD Display shader in URP.☆31Updated last year
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆24Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆21Updated 3 years ago
- A stylised energy shield shader effect (with additional VFX).☆17Updated last year
- Procedural Grass System with Compute Shaders in Unity☆24Updated 2 years ago
- ☆15Updated 2 months ago
- Physics-based Dust Simulation☆28Updated 2 years ago
- A glitter effect made in Shader Graph for Unity URP.☆29Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆40Updated this week
- Layered Skybox using domes for Unity/ASE☆11Updated 4 years ago
- An example of mesh deformation in Unity☆29Updated 3 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- Edge detection with Depth, Normal and MeshID.☆13Updated last month
- UI components for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF t…☆35Updated last month
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆34Updated last month
- A quick way to download and import your favorite Unity Asset Store assets all at once.☆21Updated 10 months ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆37Updated last year