MahmoudKanbar / Unity-Dynamic-LightmapsLinks
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when neede…
☆49Updated 3 years ago
Alternatives and similar repositories for Unity-Dynamic-Lightmaps
Users that are interested in Unity-Dynamic-Lightmaps are comparing it to the libraries listed below
Sorting:
- ☆69Updated last year
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- ☆57Updated last year
- ground truth ambient occlusion in unity urp☆44Updated 5 months ago
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- Demo repository for URP + Frustrum Culling + Jobs☆33Updated 4 years ago
- A bunch of texture tools for unity☆58Updated 3 years ago
- Edge detection with Depth, Normal and MeshID.☆22Updated last year
- ☆18Updated 3 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆50Updated last year
- Convert curves to Texture☆39Updated 3 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆38Updated last year
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Unity animation compressor☆81Updated last year
- The package for anime-style character shadow running on Unity URP forward rendering.☆22Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- GPU-Driven in Unity☆28Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- ☆32Updated 2 years ago
- A toon shader with detail outline effect.☆20Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆21Updated 6 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Updated 6 years ago
- ☆28Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆46Updated 5 years ago
- ☆32Updated 5 years ago
- Example of using flipbook motion to make water shader in unity☆26Updated 2 years ago