afterschoolstudio / squiggleLinks
simple game scripting language + runtime parser
β18Updated 3 years ago
Alternatives and similar repositories for squiggle
Users that are interested in squiggle are comparing it to the libraries listed below
Sorting:
- πIoC container that uses code generation instead of reflection for managing and resolving dependencies as a basisβ18Updated 6 years ago
- Lua style coroutines for C# with Unity style waitingβ32Updated 2 years ago
- Vaser is a powerful high performance event based network engine library for C# .Net. Itβs possible to start multiple servers in one progrβ¦β32Updated 2 years ago
- High performance C# Entity Systemβ25Updated last month
- .NET port of the PCG Random Number Generator library (www.pcg-random.org)β34Updated 2 years ago
- C# reflection wrappers that provide portable, faster, and more natural APIsβ38Updated 8 years ago
- Hexagonal lib for .NETβ36Updated 5 years ago
- 2D game engine for mobile devices in C#.β19Updated 3 years ago
- A pure C# implementation of sparse bitsetsβ25Updated last year
- An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.β16Updated 4 years ago
- Roslyn analyzers for DefaultEcs users.β14Updated 2 years ago
- C# co-routine Kernel for .Net. Includes Futures, Barriers, Triggers, Timers and Groups. Gamasutra article provides extra documentation.β70Updated last month
- Xenko CEDEC 2015 demo (by Silicon Studio)β15Updated 2 years ago
- C# .NET simple RPG role-playing battle game. Designed as an example of using the Expression Builder pattern with method chaining and progβ¦β31Updated 14 years ago
- Playing around to make a high-performance prefix tree implementation in C#β19Updated last year
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generatorsβ24Updated this week
- Various core functions useful to almost every projectβ19Updated 8 months ago
- Repository with advanced collections like OrderedHashSet or OrderedDictionaryβ44Updated 6 years ago
- Systems groups and update order for Arch ECS Frameworkβ11Updated last year
- Zero allocation valuetype based fixed string implementation (8/16/32/64) for .NET 7+β88Updated last year
- Azure Build Pipelines for OpenUPMβ10Updated last year
- A GitHub Action to activate a Unity Game Engine license for CI/CD workflowsβ13Updated last month
- A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"β34Updated 3 years ago
- Undo/redo library aiming for ease of integration and usage simplicity.β21Updated last month
- Goal Oriented Action Planning C#/.NET Libraryβ64Updated 5 years ago
- An entity component system framework for C#, Unity.β37Updated 3 years ago
- A simple helper for constraining rects to windows and other rectsβ17Updated 4 years ago
- A C# library for creating long-running tasks and background workers.β23Updated last year
- The project provides a helper class for detection and notification about lost unreliable packets.β13Updated 6 years ago
- Parser and compiler for the Stride shader language into SPIR-Vβ23Updated last week