afterschoolstudio / squiggle
simple game scripting language + runtime parser
☆13Updated 2 years ago
Related projects: ⓘ
- Functional extensions for Unity☆13Updated last year
- ☆17Updated last year
- ☆14Updated this week
- Experimental architectural approach for gamedev☆10Updated 3 years ago
- ☆13Updated 3 weeks ago
- A pure C# implementation of sparse bitsets☆22Updated 9 months ago
- A bitstream that offers (de)serialization in binary format☆11Updated 3 years ago
- A quick way to create a MonoBehaviour as a child object that includes an Initialize method with or without arguments that are type-safe.☆9Updated last year
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆16Updated 11 months ago
- line renderer for Unity.Entities tech stack☆11Updated 3 years ago
- Benchmark 🏁 of C# ECS frameworks comparing multiple use cases☆20Updated 3 weeks ago
- Systems groups and update order for Arch ECS Framework☆11Updated 3 months ago
- Xenko Marching Cubes Terrain Example☆10Updated 5 years ago
- .NET Generic Host adapted for Unity3D Microsoft.Extensions.Hosting☆16Updated this week
- Lidgren srp6a implementation that uses a lobby to seperate authenticated users from guests.☆13Updated 11 years ago
- A SemVer 2.0.0 implementation for Unity☆17Updated 5 years ago
- An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.☆15Updated 3 years ago
- 💉IoC container that uses code generation instead of reflection for managing and resolving dependencies as a basis☆16Updated 5 years ago
- A proof of concept for a reflection-based ECS system for C#.☆9Updated 5 years ago
- A collection of general purpose utilities for C# and .NET☆15Updated 6 months ago
- A small C# JSON library optimized for speed.☆21Updated 7 months ago
- An attribute that allows you to use an enum as an index for arrays and lists☆14Updated 3 years ago
- Forms is designed to get Unity user interface forms built quickly.☆11Updated 3 years ago
- Roslyn analyzers for DefaultEcs users.☆13Updated last year
- A list that handles adding and removing elements while iterating over it☆18Updated 9 years ago
- A C# library that can synthesize plausible sounds from physics-driven events☆15Updated last year
- ☆9Updated 11 months ago
- A way of storing common types as references in your assets.☆13Updated 3 years ago
- aot mock source generator☆10Updated last year