TinkerWorX / AccidentalNoiseLibraryLinks
A modified C# port of the Accidental Noise Library by Joshua Tippetts.
☆55Updated 8 years ago
Alternatives and similar repositories for AccidentalNoiseLibrary
Users that are interested in AccidentalNoiseLibrary are comparing it to the libraries listed below
Sorting:
- A library for generating coherent noise.☆39Updated 4 years ago
- A repository for code related to RogueLike development☆74Updated 2 years ago
- C# implementation of Fortunes Algorithm. Includes MonoGame example☆90Updated 4 years ago
- ECS-based Game Engine powered by MonoGame for C# games.☆64Updated 3 years ago
- Unity C# procedural terrain using noise and marching cubes☆108Updated 7 years ago
- ☆16Updated 8 years ago
- A restored version from AlexStv website: https://web.archive.org/web/20150302051240/http://alexstv.com/index.php/category/voxels☆38Updated 6 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 5 years ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆119Updated last year
- Probably the simplest to use ECS for C#☆96Updated 2 years ago
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- ☆21Updated 5 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆43Updated 8 years ago
- Procedural world map generator☆360Updated 6 years ago
- 3D cubic voxel world engine☆42Updated 5 years ago
- Quick Voxel Terrain Engine for Unity☆96Updated 8 years ago
- A flood fill algorithm implementation for C#☆90Updated 5 years ago
- Configurable procedural layout generator☆350Updated last year
- C# Simplex Noise (1D, 2D, 3D). Supports arbitrary sizes and scales.☆178Updated 2 years ago
- ☆97Updated 11 years ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆121Updated 8 months ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆63Updated last year
- A pure C# Spriter implementation☆219Updated 3 years ago
- voxeliq is an open source block-based game engine implementation developed with C#☆166Updated 5 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆120Updated last year
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 4 years ago
- Code from my speed coding network game youtube serie☆29Updated 9 years ago
- Map generator based on Voronoi diagrams.☆54Updated 8 years ago
- Procedural dungeon tile based map generator.☆114Updated 6 years ago