TinkerWorX / AccidentalNoiseLibrary
A modified C# port of the Accidental Noise Library by Joshua Tippetts.
☆52Updated 7 years ago
Alternatives and similar repositories for AccidentalNoiseLibrary:
Users that are interested in AccidentalNoiseLibrary are comparing it to the libraries listed below
- A library for generating coherent noise.☆37Updated 3 years ago
- ECS-based Game Engine powered by MonoGame for C# games.☆66Updated 2 years ago
- A repository for code related to RogueLike development☆74Updated last year
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆108Updated last year
- Probably the simplest to use ECS for C#☆85Updated last year
- Map generator based on Voronoi diagrams.☆50Updated 7 years ago
- Tutorials files for LibNoise.Unity☆61Updated 4 years ago
- Unity C# procedural terrain using noise and marching cubes☆107Updated 6 years ago
- A voxel framework for Unity☆58Updated 7 years ago
- Code from my speed coding network game youtube serie☆28Updated 8 years ago
- MonoGame Content Importers, Shaders, etc☆54Updated last year
- [deprecated] C# libraries aimed at simplifying game development targeting .NET >=3.5☆121Updated 8 years ago
- This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.☆33Updated 2 years ago
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆166Updated 3 years ago
- ☆15Updated 8 years ago
- Procedural world map generator☆347Updated 5 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 6 years ago
- Volemetric data raymarching renderer☆26Updated 5 years ago
- Repository of the current tools Red Blue Games uses for Unity products.☆50Updated 8 years ago
- A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs …☆53Updated 6 years ago
- Open Source RTS Camera Script for Unity☆74Updated 8 years ago
- A flood fill algorithm implementation for C#☆87Updated 4 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆53Updated 3 months ago
- ☆36Updated 7 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆52Updated 4 years ago
- ☆96Updated 10 years ago
- Configurable procedural layout generator☆323Updated 10 months ago
- 3D cubic voxel world engine☆41Updated 5 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 8 years ago