rthome / SharpNoise
A library for generating coherent noise.
☆37Updated 4 years ago
Alternatives and similar repositories for SharpNoise:
Users that are interested in SharpNoise are comparing it to the libraries listed below
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆53Updated 7 years ago
- A flood fill algorithm implementation for C#☆88Updated 5 years ago
- Tutorials files for LibNoise.Unity☆61Updated 5 years ago
- A voxel framework for Unity☆58Updated 8 years ago
- SharpSteer2 - AI Steering Behaviours For C#☆32Updated 9 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆109Updated 2 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- Unity C# procedural terrain using noise and marching cubes☆107Updated 6 years ago
- A simple library for creating state machines in C# code - Tweaked for Unity3D support☆60Updated 10 years ago
- Quick Voxel Terrain Engine for Unity☆95Updated 8 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx☆60Updated 13 years ago
- Unity native plugin for procedural world generation☆25Updated 6 years ago
- Probably the simplest to use ECS for C#☆91Updated last year
- An efficient voxel framework for Unity3d☆163Updated last year
- Procedural generation of planets (or asteroids, etc.) using Unity.☆29Updated 9 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- Volemetric data raymarching renderer☆26Updated 6 years ago
- An attempt at a Voronoi based map generator.☆18Updated 11 years ago
- Transvoxel implementation in C# for XNA☆73Updated 5 years ago
- A restored version from AlexStv website: https://web.archive.org/web/20150302051240/http://alexstv.com/index.php/category/voxels☆36Updated 5 years ago
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆68Updated 7 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆70Updated 3 years ago
- Goal oriented action planning beyond GOAP☆76Updated 4 years ago
- An open source terrain generation suite.☆41Updated 4 years ago
- C# implementation of Fortunes Algorithm. Includes MonoGame example☆88Updated 4 years ago
- Open Source RigidBody Based Player Controller for Unity Engine☆57Updated last year
- ☆37Updated 3 years ago
- Unity3D, node based procedural texture generator☆82Updated 5 years ago