elisabeth96 / Raumkuenstler
☆19Updated last year
Alternatives and similar repositories for Raumkuenstler:
Users that are interested in Raumkuenstler are comparing it to the libraries listed below
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- fast voronoi☆35Updated last year
- Vulkan triangle in ~380 lines of code☆61Updated this week
- Mini Spin-X Library☆48Updated 3 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 9 months ago
- A Physically-based rendering library written in modern C++☆11Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆21Updated 11 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- ☆40Updated last year
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last month
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- The Tauray renderer☆121Updated last month
- Source code for the EON rough diffuse BRDF model☆29Updated this week
- cpu path tracing test bed☆43Updated 4 months ago
- ☆96Updated 9 months ago
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- Collection of meshlet generation algorithms☆100Updated last week
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆25Updated 3 years ago
- ☆22Updated 3 weeks ago
- Reusable Vulkan based ray-tracing library☆11Updated 3 years ago