madmann91 / solLinks
A Physically-based rendering library written in modern C++
☆11Updated 3 years ago
Alternatives and similar repositories for sol
Users that are interested in sol are comparing it to the libraries listed below
Sorting:
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Renderer and BVH traversal library☆59Updated 9 months ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- ☆26Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- nanothread — Minimal thread pool for task parallelism☆80Updated 4 months ago
- The Tauray renderer☆124Updated 3 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 6 months ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- ☆44Updated last year
- cpu path tracing test bed☆45Updated 9 months ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆198Updated last year
- Vulkan triangle in ~380 lines of code☆62Updated last month
- ☆55Updated 9 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- ☆56Updated 3 years ago
- A Shoemake Arcball camera in C++☆30Updated last year
- Concurrent data-structure to compute binary trees in parallel☆39Updated 3 weeks ago
- OpenGL SPH fluid simulation and rendering☆29Updated 7 months ago
- Open Source Ray Tracing Library☆124Updated 2 months ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated 3 weeks ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 7 months ago