madmann91 / sol
A Physically-based rendering library written in modern C++
☆11Updated 2 years ago
Alternatives and similar repositories for sol:
Users that are interested in sol are comparing it to the libraries listed below
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Renderer and BVH traversal library☆58Updated 2 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last week
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 weeks ago
- cpu path tracing test bed☆43Updated 3 months ago
- ☆26Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆46Updated last year
- ☆57Updated 2 years ago
- ☆22Updated this week
- Vulkan triangle in ~380 lines of code☆56Updated last month
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆36Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- Physically based Monte Carlo renderer written in C++☆28Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆38Updated 4 years ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆25Updated last week
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- ☆39Updated 11 months ago
- nanothread — Minimal thread pool for task parallelism☆63Updated 8 months ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 6 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- BVH STAR in Japanese☆81Updated 4 years ago