ogxd / grid-shader-unityLinks
A grid shader for Unity π
β265Updated 2 years ago
Alternatives and similar repositories for grid-shader-unity
Users that are interested in grid-shader-unity are comparing it to the libraries listed below
Sorting:
- Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unityβ323Updated 7 months ago
- A simple liquid simulation using MetaBalls.β308Updated 3 years ago
- Procedural animation in Unityβ395Updated 3 years ago
- Procedural Water surface and underwater caustics for Unity URPβ298Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)β524Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shadersβ374Updated 6 years ago
- Split large meshes in Unity into smaller submeshesβ278Updated 2 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.β369Updated last year
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,β¦β268Updated last year
- Make Boolean Operator on Mesh. In Unity.β145Updated 4 years ago
- Make Geometry - Procedural Unity3D Geometryβ267Updated last month
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.β251Updated 3 years ago
- Optimized implementation of camera stacking for UI only in HDRP.β221Updated 3 weeks ago
- Screen Space Boolean Implementation for Unity.β272Updated 7 years ago
- Decal solution for Unity's Built-In Render Pipelineβ333Updated 10 months ago
- A set of single script utils used throughout my projectsβ308Updated last year
- Motion Blur for Unity's Universal Render Pipeline.β277Updated 4 years ago
- A Unity package to make runtime procedural mesh generation more flexible.β373Updated 2 years ago
- A tool built in Unity that draws a graph representation of behavior trees running in the sceneβ198Updated 3 years ago
- URP renderfeature test projectβ457Updated 3 years ago
- Softbodies, jiggly items and other slimy stuff in Unityβ250Updated 5 years ago
- DocFX usage example for Unity projectsβ236Updated last year
- Markdown-like syntax for ShaderGraph properties, to make better material inspectorsβ270Updated 2 months ago
- A stylised water shader for Unity's Universal Render Pipeline.β181Updated 5 years ago
- Interactable runtime scene gizmo for uGUIβ185Updated 7 months ago
- UI background blur shader for Unity 2020 URP/LWRP/2D Renderer (usable for all Render Modes)β136Updated 5 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Inclβ¦β306Updated 4 years ago
- ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wiresβ312Updated 2 months ago
- Unity runtime node editor using with Unity UI.β474Updated 2 months ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.β174Updated last month