dariaq / anisotropic_kernelsLinks
Anisotropic Kernels SOP (SideFX Houdini Plugin)
☆10Updated 9 years ago
Alternatives and similar repositories for anisotropic_kernels
Users that are interested in anisotropic_kernels are comparing it to the libraries listed below
Sorting:
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- openFrameworks addon for "Deformation Transfer"☆7Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆66Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- ☆63Updated 6 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- ☆14Updated 7 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 5 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin☆16Updated 7 years ago
- Tangent space calculator for Houdini☆38Updated 8 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- glTF Spec for Cinder☆15Updated 7 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- 3D painting tool☆39Updated 12 years ago
- ☆10Updated 9 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- use Cinder with Google Cardboard VR☆11Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago