darglein / saigaLinks
☆130Updated last week
Alternatives and similar repositories for saiga
Users that are interested in saiga are comparing it to the libraries listed below
Sorting:
- Voxel engine in C++ using Urho3D☆110Updated 7 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- voxel Terrain using marching cubes and transvoxel☆112Updated 8 years ago
- OpenGL Utility Library.☆56Updated 9 years ago
- CVars is a cross-platform OpenGL Quake like console for changing program variables at runtime.☆54Updated 6 years ago
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- found and rescued from code.google.com☆75Updated 9 years ago
- Lightweight game engine.☆220Updated 9 months ago
- Helper & thin abstraction classes for OpenGL 4.5☆15Updated 10 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆162Updated 4 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- Simple sweep line visibility polygon algorithm implementation☆108Updated 3 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆249Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A real-time physically based rendering engine written in C++ and OpenGL☆189Updated 6 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆287Updated 2 years ago
- Aether3D Game Engine☆204Updated 2 weeks ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆126Updated last year
- Lightweight entity/component/system library (C++11)☆128Updated 9 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago
- What a stupid name for a library☆50Updated 6 years ago
- PolyEngine project repository☆70Updated 5 years ago
- Voxel resources for coders☆201Updated 7 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.☆28Updated 3 months ago