☆133Feb 20, 2026Updated last week
Alternatives and similar repositories for saiga
Users that are interested in saiga are comparing it to the libraries listed below
Sorting:
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Apr 11, 2015Updated 10 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆54Nov 23, 2019Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Feb 25, 2019Updated 7 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆616Mar 10, 2023Updated 2 years ago
- A C++14 Entity Component System☆191Aug 22, 2020Updated 5 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- C++ and Lua 3d game engine.☆10Apr 26, 2017Updated 8 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- 3D graphics engine☆49Jul 30, 2022Updated 3 years ago
- My personal pet game engine in C++.☆32Feb 20, 2023Updated 3 years ago
- ☆25Aug 8, 2022Updated 3 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Jun 5, 2023Updated 2 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- kj is a small collection of stb inspired libs.☆18Apr 5, 2018Updated 7 years ago
- A template library for fixed-point calculations☆16Oct 11, 2018Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Feb 7, 2017Updated 9 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆69Nov 5, 2020Updated 5 years ago
- a cross-platform 3D graphics engine☆19Jul 14, 2018Updated 7 years ago
- Track Advancement of Augmented Reality 跟踪AR前沿动态【2023 version】☆15Aug 7, 2023Updated 2 years ago
- Lightweight game engine.☆219Mar 1, 2025Updated last year
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- ☆26Nov 2, 2018Updated 7 years ago
- C++ Game Engine☆37May 3, 2023Updated 2 years ago
- ☆134May 8, 2023Updated 2 years ago
- Zig + Sokol + ImGui☆11Oct 14, 2019Updated 6 years ago
- My playground of C++ game engine ideas.☆15Sep 19, 2016Updated 9 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- Mini-Scheme Interpreter with Copying GC☆25Jan 30, 2020Updated 6 years ago
- Single header Wavefront OBJ parser written in C.☆28Oct 23, 2017Updated 8 years ago
- Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++☆13Dec 6, 2016Updated 9 years ago