phisko / kengineLinks
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
☆617Updated 2 years ago
Alternatives and similar repositories for kengine
Users that are interested in kengine are comparing it to the libraries listed below
Sorting:
- C++ single-header entity component system library☆476Updated 5 years ago
- ☆327Updated 2 years ago
- A Vulkan game engine with a focus on data oriented design☆417Updated 4 months ago
- Lightweight, multi-platform, data-oriented game engine.☆911Updated last year
- A drop-in entity editor for EnTT with Dear ImGui☆244Updated last year
- An open source C++ entity system.☆464Updated 4 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆524Updated this week
- Yet Another Vulkan Engine☆490Updated this week
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆582Updated 4 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆486Updated 5 years ago
- 🧙 MAGE v0☆274Updated 7 months ago
- C++ Game Engine (Under Construction!)☆448Updated 2 years ago
- Novice-built game engine from the ground up (with blogs!)☆426Updated 6 years ago
- Aether3D Game Engine☆205Updated 7 months ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆290Updated 3 years ago
- bgfx, imgui, glfw, glm☆240Updated last year
- Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. T…☆419Updated 5 months ago
- Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.☆540Updated this week
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆793Updated last year
- Small C++14 render engine☆354Updated 6 years ago
- A task scheduling framework designed for the needs of game developers.☆455Updated 2 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆250Updated 5 years ago
- A modern cross-platform low-level graphics API☆690Updated last week
- A C++14 Entity Component System☆193Updated 5 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆330Updated 5 years ago
- A modern C++ tweening library☆793Updated last week
- NomadECS - An entity component system implementation☆199Updated 6 years ago
- vulkan abstraction layer that represent frame as a task graph☆424Updated 4 years ago
- An example of how to use the ECS part of the EnTT framework☆278Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆299Updated last year