phisko / kengineLinks
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
☆616Updated 2 years ago
Alternatives and similar repositories for kengine
Users that are interested in kengine are comparing it to the libraries listed below
Sorting:
- An open source C++ entity system.☆463Updated 4 years ago
- C++ single-header entity component system library☆472Updated 4 years ago
- A Vulkan game engine with a focus on data oriented design☆413Updated last month
- Lightweight, multi-platform, data-oriented game engine.☆902Updated last year
- Yet Another Vulkan Engine☆478Updated last month
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆515Updated 3 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆242Updated last year
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆575Updated 4 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆482Updated 5 years ago
- ☆325Updated 2 years ago
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- A modern cross-platform low-level graphics API☆671Updated this week
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 5 years ago
- 🧙 MAGE v0☆271Updated 4 months ago
- Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. T…☆418Updated 2 months ago
- 3D C/C++ Game Engine - Created By Brady Jessup☆517Updated last month
- Small C++14 render engine☆353Updated 6 years ago
- A modern C++ tweening library☆778Updated last year
- Novice-built game engine from the ground up (with blogs!)☆420Updated 6 years ago
- Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.☆536Updated 2 weeks ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆288Updated 2 years ago
- Immediate mode rendering and 3d gizmos.☆1,236Updated 3 weeks ago
- A C++14 Entity Component System☆191Updated 4 years ago
- bgfx, imgui, glfw, glm☆239Updated 11 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆791Updated last year
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- Cross-platform C++ 2D / 3D game engine.☆223Updated 6 years ago
- Base library used across multiple projects☆608Updated last week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,462Updated last week