Nelarius / playground
My playground of C++ game engine ideas.
☆15Updated 8 years ago
Alternatives and similar repositories for playground:
Users that are interested in playground are comparing it to the libraries listed below
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- ☆28Updated 7 years ago
- Static model binary format☆19Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- ☆15Updated 8 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- Lua C++ wrapper prototype☆22Updated 11 years ago
- Multi-threaded data building, packaging, patching and editing system☆9Updated 9 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- ☆32Updated 2 years ago
- ☆22Updated 11 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆16Updated 6 years ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- shd shader generator☆10Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- A C++11 function to normalize resource identificators☆23Updated 9 years ago
- Single header Wavefront OBJ parser written in C.☆28Updated 7 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- ☆10Updated 7 years ago
- Basic C99 implementations of various fundamental data structures (queue, stack, graph, heap, etc.)☆15Updated 7 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- small collection of directory related functions.☆14Updated 4 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago