tapio / weepLinks
My personal pet game engine in C++.
☆32Updated 2 years ago
Alternatives and similar repositories for weep
Users that are interested in weep are comparing it to the libraries listed below
Sorting:
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Platform abstraction and utility library☆19Updated 3 months ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Cross-platform entry point library☆65Updated 3 months ago
- ☆55Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- small collection of directory related functions.☆15Updated 4 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Updated 10 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆21Updated 11 years ago
- simple vulkan framework☆12Updated 9 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated 9 years ago
- C/C++ Utility Library☆37Updated last year
- Public-domain modular game engine.☆44Updated 4 months ago
- A simple game engine written in C++☆38Updated 8 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- 3D Game Engine written in C++ using OpenGL.☆34Updated 7 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- #include <engine>☆40Updated 6 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- rex engine and game☆15Updated 3 years ago
- Sand is a lightweight time controller (C++11)☆20Updated 10 years ago
- Fast hash table template for array indexes.☆28Updated 8 years ago