tapio / weep
My personal pet game engine in C++.
☆32Updated 2 years ago
Alternatives and similar repositories for weep:
Users that are interested in weep are comparing it to the libraries listed below
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- #include <engine>☆40Updated 6 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 6 years ago
- Single header Wavefront OBJ parser written in C.☆28Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Platform abstraction and utility library☆19Updated 3 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Vulkan Render Engine☆16Updated 2 months ago
- small collection of directory related functions.☆14Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 8 months ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- simple vulkan framework☆12Updated 8 years ago
- C/C++ Utility Library☆37Updated 6 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Single-file libraries for C/C++ in public domain☆54Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- ☆28Updated 7 years ago
- rex engine and game☆15Updated 3 years ago
- JigLib rigid body physics engine☆12Updated 3 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- ☆53Updated 7 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago