yui0 / catglLinks
a cross-platform 3D graphics engine
☆19Updated 7 years ago
Alternatives and similar repositories for catgl
Users that are interested in catgl are comparing it to the libraries listed below
Sorting:
- Single header Wavefront OBJ parser written in C.☆28Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- ☆13Updated 8 years ago
- Platform abstraction and utility library☆19Updated 6 months ago
- A cross-platform game library in the public domain☆15Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- #include <engine>☆40Updated 7 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Updated 10 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- A binary tree based memory allocator in C.☆11Updated 8 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 6 years ago
- Core OpenGL samples and tests written in C++11.☆14Updated 2 months ago
- Rendering library for 2D/3D graphics☆25Updated 2 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- ☆29Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Static model binary format☆20Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- A quadtree implementation in C99☆23Updated 11 years ago
- C/C++ Utility Library☆37Updated last year
- OpenGL / XML + Lua Game GUI library.☆19Updated 7 years ago
- A single header library for managing game entity hierarchies.☆39Updated 5 years ago