redxdev / Wake
C++ and Lua 3d game engine.
☆11Updated 7 years ago
Related projects: ⓘ
- ☆10Updated this week
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 8 years ago
- Sand is a lightweight time controller (C++11)☆19Updated 8 years ago
- Physics sandbox combining SFML Box2D LTBL2 SFGUI and EntityX☆7Updated 4 years ago
- ☆24Updated this week
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- A cross-platform game library in the public domain☆13Updated 5 years ago
- Thin C++11 SDL 2 wrapper with other nice things.☆15Updated 6 years ago
- Practical Entity Component System☆19Updated 5 years ago
- ☆17Updated this week
- A handy string interpolator (C++11)☆13Updated 9 years ago
- ☆13Updated this week
- ☆19Updated this week
- A toy game engine written in C for prototyping and goofing around.☆12Updated last year
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- ☆12Updated 7 years ago
- ☆18Updated this week
- ☆9Updated 4 years ago
- ☆10Updated this week
- ☆13Updated this week
- A template library for fixed-point calculations☆15Updated 5 years ago
- Lua C++ wrapper prototype☆22Updated 10 years ago
- A C++11 function to normalize resource identificators☆22Updated 8 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Updated 8 years ago
- Toast Framework is a 2D easy-to-use C++ game framework inspired by FlashPunk. It truly could be considered the first C++ FlashPunk port.☆38Updated 10 years ago
- Nimble is a header-only utility library.☆9Updated 7 years ago
- ☆13Updated this week
- Game engine☆7Updated 9 years ago
- Development fork of Maratis editor and game engine☆14Updated 10 years ago
- OpenGL / XML + Lua Game GUI library.☆18Updated 5 years ago