Yelnats321 / EntityPlusLinks
A C++14 Entity Component System
☆193Updated 5 years ago
Alternatives and similar repositories for EntityPlus
Users that are interested in EntityPlus are comparing it to the libraries listed below
Sorting:
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 9 years ago
- An open source C++ entity system.☆464Updated 4 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆159Updated 6 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆162Updated 3 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆489Updated 6 years ago
- C++ minimal entity-component system single header library☆123Updated 7 years ago
- A 2D dynamic lighting system with accurate soft shadows.☆114Updated 4 years ago
- PPK_ASSERT is an orthodox drop-in & self-contained C++ assertion library ⚠️☆210Updated 4 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆92Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- A small C++ library to handle hashed strings serving as identifiers.☆189Updated 5 years ago
- OpenGL and Vulkan header and loader generator.☆208Updated last year
- [HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-syste…☆19Updated 9 years ago
- Boxer is a simple library that allows for easy cross-platform creation of message boxes / alerts / what have you.☆159Updated 2 months ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- Small footprint UI library for hardware accelerated games & applications☆587Updated 5 years ago
- RDESTL is library providing small subset of STL functionality, aimed at games development.☆106Updated last year
- Tracey is a lightweight and simple C++ memory leak finder with no dependencies.☆233Updated 10 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆63Updated 7 years ago
- Voxel engine in C++ using Urho3D☆109Updated 7 years ago
- PhysFS++ is a C++ wrapper for the PhysicsFS library.☆82Updated 4 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆617Updated 2 years ago
- C++ Reflection using clang☆283Updated 2 years ago
- A C++17 framework for 2D games☆189Updated 7 months ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 3 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆179Updated 5 years ago
- Simple example of a breakout game, using SDL and Entt.☆44Updated 5 years ago
- Official OIS repository. Object oriented Input System☆270Updated 3 weeks ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated 2 years ago