chris-stones / BinPack2DView external linksLinks
Pack rectangles into an array of rectangles. For creating texture atlases.
☆26May 10, 2020Updated 5 years ago
Alternatives and similar repositories for BinPack2D
Users that are interested in BinPack2D are comparing it to the libraries listed below
Sorting:
- Material Point Method for Soft Body/Fluid Physics Simulation in Rust☆15Jan 31, 2020Updated 6 years ago
- Two-Dimensional Bin Packing using Binary Search Tree☆17Jul 4, 2016Updated 9 years ago
- Qt Network Authenticators; QtOAuth in particular☆25Updated this week
- FastNoise library integration for Godot Engine☆20Feb 25, 2018Updated 7 years ago
- Perform Parallel Computing using Metal (objective C) and Swift☆21Mar 6, 2019Updated 6 years ago
- Prototype showing a 2D cellular automata simulating a fluid☆24Jun 30, 2019Updated 6 years ago
- Protein (.pdb, .cif, .xyz) viewer for iPhone, iPad and Mac, using SwiftUI + Metal.☆29Jun 18, 2024Updated last year
- ☆27Dec 10, 2025Updated 2 months ago
- Qt5 Node Editor.☆27Mar 7, 2022Updated 3 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31May 14, 2020Updated 5 years ago
- 3d agnostic framework (game engine) terrain engine☆39Jul 21, 2021Updated 4 years ago
- Confetti-FX's The-Forge Lite Edition☆28Jul 23, 2019Updated 6 years ago
- Header-only library with unconventional C++ features, like deep-copy smart pointers, dynamic dispatch, type-erased ranges☆43Apr 16, 2022Updated 3 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Oct 30, 2019Updated 6 years ago
- MetalCity - a procedural night city landscape generator☆38Aug 8, 2021Updated 4 years ago
- A piano with a grid layout (iOS)☆12Jan 22, 2025Updated last year
- Disease Pattern Miner is a free, open-source mining framework for interactively discovering sequential disease patterns in medical health…☆12Mar 21, 2019Updated 6 years ago
- Implementation of multi-armed bandits in Julia☆12Jan 12, 2020Updated 6 years ago
- A modern C++ rewrite of the OpenDingux pwswd daemon☆10Sep 4, 2020Updated 5 years ago
- ☆11Nov 3, 2023Updated 2 years ago
- Demo of custom UIGestureRecognizer☆11Apr 12, 2015Updated 10 years ago
- Render 3D text and svg with Metal☆13Oct 28, 2018Updated 7 years ago
- ☆25Apr 10, 2019Updated 6 years ago
- ☆11Aug 25, 2018Updated 7 years ago
- My hopelessly idiosyncratic music software☆11Aug 18, 2018Updated 7 years ago
- A game engine that supports high performance 3d graphics physics and sound☆19Feb 3, 2021Updated 5 years ago
- A C# code refactor of Angus Johnson's clipper library to align with C# style guide. Includes Vatti clipper.☆11Jun 9, 2022Updated 3 years ago
- Examples for programming windows apps.☆10Jan 28, 2015Updated 11 years ago
- A c++ linear algebra template library☆34Jan 16, 2026Updated last month
- Intellisense for the Blender Text Editor☆36Jul 30, 2022Updated 3 years ago
- Creates flow charts from Objective-C source code☆14Jul 18, 2011Updated 14 years ago
- Lightmask made to use inside Game Engine to make 2D Lights☆12Jun 27, 2022Updated 3 years ago
- Simple Sprites & bone-like Transformations for MonoGame projects.☆11Jan 16, 2019Updated 7 years ago
- ☆11Apr 10, 2021Updated 4 years ago
- Experiments with linear types☆14Feb 23, 2018Updated 7 years ago
- My study☆10Dec 23, 2017Updated 8 years ago
- Nonequispaced FFTs on GPUs (based on NFFT: http://www.nfft.org)☆11Apr 30, 2018Updated 7 years ago
- Peer to Peer Friend Authentication☆21Jan 20, 2020Updated 6 years ago
- cross compatible GL/GLES shaders to be tweaked in realtime☆14Feb 23, 2020Updated 5 years ago