PazerOP / imgui_desktopLinks
Framework for creating desktop applications with OpenGL and ImGui
☆15Updated 3 years ago
Alternatives and similar repositories for imgui_desktop
Users that are interested in imgui_desktop are comparing it to the libraries listed below
Sorting:
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆63Updated last week
- Dear ImGui on QRhi☆16Updated 5 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by another☆13Updated 4 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆75Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆26Updated 3 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 10 months ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- An abandoned game dev toolset.☆10Updated 3 years ago
- Igneous is an open source game engine written in C++.☆52Updated 4 years ago
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- Simpler ImGui Backend for VulkanHpp.☆35Updated 3 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Offline Shader Editor based on wxWidgets☆11Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Lightweight 2D graphics framework built using C++20 and Vulkan☆24Updated 2 years ago
- A LightFileWatcher☆29Updated 4 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Updated 2 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated this week
- Non-intrusive and customizable C++ GUI library☆12Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Visual shader editor for Lumix Engine☆14Updated 8 months ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago