PazerOP / imgui_desktop
Framework for creating desktop applications with OpenGL and ImGui
☆15Updated 2 years ago
Related projects: ⓘ
- ☆11Updated this week
- Native C++ Version of the Delta Engine: http://DeltaEngine.net/Start/Cpp☆22Updated 11 years ago
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated last week
- A LightFileWatcher☆27Updated 3 years ago
- ☆17Updated 2 years ago
- Bounce is a 3D physics engine for games.☆35Updated 3 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- C++20 highly parallel ECS implementation☆19Updated 4 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last week
- MythOS game engine from Charybdis Enterprises☆18Updated 2 years ago
- 3D game engine written in C++ using OpenGL☆15Updated last year
- Dear ImGui on QRhi☆16Updated 4 years ago
- Port of scintilla text editing control to OpenGL. WIP!!!!☆31Updated 12 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆56Updated last week
- Top-down colony management game inspired by Rimworld in C++ using Magnum!☆9Updated 3 years ago
- Simple header-only C++ software renderer☆32Updated last year
- Experimental project that allows a process to submit UI elements to an ImGui context hosted by another☆13Updated 3 years ago
- ☆18Updated this week
- Archived!☆27Updated 2 years ago
- Toy software vulkan ICD implementation☆19Updated 4 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 4 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆30Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆17Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 3 months ago
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 2 years ago
- ☆44Updated 2 years ago
- Visual shader editor for Lumix Engine☆11Updated last week