bluescan / tacentLinks
A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filtering, command-line parsing, etc.
☆63Updated this week
Alternatives and similar repositories for tacent
Users that are interested in tacent are comparing it to the libraries listed below
Sorting:
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- a header-only C++ .blend file parser☆72Updated 3 months ago
- Vulkan c helper library☆33Updated 3 months ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 3 months ago
- A simple game engine written in C++☆38Updated 8 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- A LightFileWatcher☆29Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- Fast hash table template for array indexes.☆27Updated 8 years ago
- The fastest culler ever☆37Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- 2D physics engine with SoA/SIMD optimizations☆113Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆30Updated 8 years ago
- Single-file libraries for C/C++ in public domain☆56Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago