diharaw / dw-thread-pool
A simple, header-only, dependency-free, C++ 11 based ThreadPool library.
☆34Updated 4 years ago
Alternatives and similar repositories for dw-thread-pool:
Users that are interested in dw-thread-pool are comparing it to the libraries listed below
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 8 months ago
- #include <engine>☆40Updated 6 years ago
- Entropia File System Watcher☆35Updated 11 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- ☆53Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- A header only cross platform wrapper of fiber API.☆45Updated 6 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- A library of shared C++ components, in a handy Modern CMake wrapper.☆24Updated 2 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Visual shader editor for Lumix Engine☆11Updated 4 months ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14Updated 9 years ago