septag / darkhammer
darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux
☆97Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for darkhammer
- Builds atlas texture from a bunch of input images.☆74Updated 4 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- the Donald Trump of the ECS libraries☆67Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- The fastest culler ever☆35Updated 6 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆83Updated 9 years ago
- Graphics prototyping framework☆37Updated 8 months ago
- Game Engine☆126Updated 5 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 4 years ago
- Single file library for vertex cache optimisation of triangles.☆63Updated 7 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Single-file binary FBX importer.☆54Updated 6 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆81Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- STL whose aim is to compile fast, run fast, and be clear to read☆46Updated last week
- Job system (requires C++11)☆49Updated 4 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- lightweight entry point for games☆69Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Demoscene graphics engine.☆58Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- A featureful realtime 3D software render☆26Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 3 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- [WIP] High performance 3D graphics game engine☆31Updated 2 years ago
- ☆28Updated 7 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆48Updated 8 years ago
- Nebula Trifid☆71Updated last year