GreenLightning / gpu-font-renderingLinks
GPU font rendering from vector outlines demonstration
☆244Updated 3 years ago
Alternatives and similar repositories for gpu-font-rendering
Users that are interested in gpu-font-rendering are comparing it to the libraries listed below
Sorting:
- OpenGL implementation of the MSDF algorithm☆299Updated last year
- GPU Vector Text Rendering (WIP)☆191Updated 4 years ago
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆513Updated this week
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆435Updated 3 months ago
- Single-header minimalistic pragmatic GPU font rendering library.☆376Updated 6 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆233Updated 3 months ago
- Cross-platform C++ example for WebGPU and Dawn☆293Updated 5 months ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆477Updated last week
- 6 different implementations of doing wide line rendering in OpenGL☆197Updated 5 years ago
- Nimble bidirectional text stack for UIs☆337Updated 2 weeks ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆497Updated this week
- The accompanying code of the Learn WebGPU C++ programming guide☆159Updated 3 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆129Updated 6 years ago
- Multi-threaded, CPU-based vector graphics rasterizer.☆187Updated last year
- An abstraction layer for graphics APIs.☆212Updated 3 weeks ago
- Text rendering in Vulkan by estimating signed distance☆251Updated last week
- Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without raster…☆223Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆539Updated last month
- A simple ImGui component for rendering profiling data☆276Updated 3 months ago
- A snapshot of our vulkan backend code☆327Updated last year
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆456Updated 3 weeks ago
- Abstraction layer over Khronos Vulkan API☆329Updated 2 weeks ago
- Shader translation library for SDL's GPU API.☆327Updated 2 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆306Updated 2 months ago
- An extension for the GLFW library for using WebGPU native.☆97Updated 7 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆326Updated 3 months ago
- Command line tools for use with sokol headers☆315Updated this week
- Automatic build of dawn (WebGPU) for Windows☆54Updated this week
- Signed Distance Field Font Generator and Runtime Utility☆85Updated 8 months ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆603Updated last week