GreenLightning / gpu-font-renderingLinks
GPU font rendering from vector outlines demonstration
☆184Updated 2 years ago
Alternatives and similar repositories for gpu-font-rendering
Users that are interested in gpu-font-rendering are comparing it to the libraries listed below
Sorting:
- GPU Vector Text Rendering (WIP)☆183Updated 4 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆122Updated 6 years ago
- OpenGL implementation of the MSDF algorithm☆285Updated 7 months ago
- Single-header minimalistic pragmatic GPU font rendering library.☆367Updated 4 years ago
- **NOT STABLE YET!** See README.☆446Updated 3 weeks ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆373Updated this week
- Cross-platform C++ example for WebGPU and Dawn☆283Updated 7 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated 3 weeks ago
- A simple ImGui component for rendering profiling data☆251Updated last year
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆437Updated 3 weeks ago
- 6 different implementations of doing wide line rendering in OpenGL☆185Updated 5 years ago
- An extension for the GLFW library for using WebGPU native.☆85Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆377Updated this week
- This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm☆106Updated 3 weeks ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆194Updated 2 weeks ago
- Render graph management library.☆235Updated 3 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆278Updated last week
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆569Updated last month
- The accompanying code of the Learn WebGPU C++ programming guide☆149Updated 3 weeks ago
- A snapshot of our vulkan backend code☆290Updated 6 months ago
- Abstraction layer over Khronos Vulkan API☆298Updated 2 weeks ago
- Example collection for the SDL_GPU API☆301Updated 2 weeks ago
- Text rendering in Vulkan by estimating signed distance☆244Updated 6 years ago
- Renderer agnostic frame graph library☆192Updated last year
- High level vulkan 2D vector-like graphics api (C++)☆192Updated 4 years ago
- CMake build scripts for bgfx. Released under public domain.☆238Updated 2 months ago
- Shader translation library for SDL's GPU API.☆229Updated this week
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆111Updated 3 weeks ago
- Signed Distance Field Font Generator and Runtime Utility☆74Updated last month
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆309Updated 2 years ago