GreenLightning / gpu-font-renderingLinks
GPU font rendering from vector outlines demonstration
☆256Updated 3 years ago
Alternatives and similar repositories for gpu-font-rendering
Users that are interested in gpu-font-rendering are comparing it to the libraries listed below
Sorting:
- OpenGL implementation of the MSDF algorithm☆304Updated last year
- GPU Vector Text Rendering (WIP)☆192Updated 4 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆376Updated 7 months ago
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆534Updated 2 weeks ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆452Updated 5 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆241Updated 5 months ago
- Cross-platform C++ example for WebGPU and Dawn☆296Updated 6 months ago
- Automatic build of dawn (WebGPU) for Windows☆59Updated last week
- An extension for the GLFW library for using WebGPU native.☆102Updated 8 months ago
- Nimble bidirectional text stack for UIs☆353Updated this week
- Toy CPU and GPU implementations of the Slug rendering algorithm☆135Updated 6 years ago
- The accompanying code of the Learn WebGPU C++ programming guide☆162Updated 5 months ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆491Updated this week
- Text rendering in Vulkan by estimating signed distance☆251Updated last month
- Command line tools for use with sokol headers☆326Updated 3 weeks ago
- Multi-threaded, CPU-based vector graphics rasterizer.☆194Updated last year
- Shader translation library for SDL's GPU API.☆373Updated last month
- vuk - A rendergraph-based abstraction for Vulkan☆553Updated last week
- A snapshot of our vulkan backend code☆327Updated last year
- Daxa is a convenient, simple and modern gpu api built on vulkan☆514Updated this week
- A simple ImGui component for rendering profiling data☆291Updated 5 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆316Updated this week
- A open, easy to implement binary file format for 3D assets☆298Updated 2 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆610Updated last month
- An abstraction layer for graphics APIs.☆216Updated this week
- 6 different implementations of doing wide line rendering in OpenGL☆200Updated 5 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆483Updated 3 weeks ago
- Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without raster…☆224Updated last year
- A project for testing rigid body solver algorithms☆214Updated 4 months ago
- This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm☆136Updated 3 weeks ago