raphm / makeglfont
Creates a signed distance field PNG from a TrueType or an OpenType font file.
☆47Updated 10 years ago
Alternatives and similar repositories for makeglfont:
Users that are interested in makeglfont are comparing it to the libraries listed below
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated last month
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆121Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- A GLSL 4.5 parser written in C with flex & bison☆39Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Single header "no-allocation" KTX/DDS file reader☆119Updated last year
- OpenGL and Vulkan header and loader generator.☆205Updated 7 months ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆70Updated 7 years ago
- Signed Distance Field Builder for Contour Texturing☆233Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- GLSL cross-compiler based on glslang and SPIRV-Cross☆147Updated last year
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- A minimal geometry editing UI based on IMGUI☆112Updated 4 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Ugly docking code for ImGui☆65Updated 10 months ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 2 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆267Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago