MethanePowered / MethaneAsteroids
Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using DirectX 12, Vulkan and Metal
☆17Updated last month
Alternatives and similar repositories for MethaneAsteroids:
Users that are interested in MethaneAsteroids are comparing it to the libraries listed below
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated this week
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆18Updated 7 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆71Updated 2 years ago
- ☆14Updated last year
- Nabla's Tests and Examples source code☆30Updated this week
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆31Updated 2 weeks ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆49Updated 3 weeks ago
- Amazon Shader Language (AZSL) Compiler☆24Updated 3 months ago
- A C++ game engine☆32Updated 4 years ago
- A low-level cross platform GPU library☆20Updated 3 months ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Vulkan template with light abstraction as a base for personal projects☆27Updated last month
- Asset pack for the Vulkan samples repository☆23Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- ☆17Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆60Updated 2 weeks ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- A flexible rendering engine for real-time graphics R&D☆21Updated last month
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 7 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago