Mob-FGSR / MobFGSRView external linksLinks
[SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering
☆95Jun 11, 2025Updated 8 months ago
Alternatives and similar repositories for MobFGSR
Users that are interested in MobFGSR are comparing it to the libraries listed below
Sorting:
- the Snapdragon™ Game Super Resolution 2 for unity☆16Jan 13, 2025Updated last year
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Dec 25, 2025Updated last month
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆31Jan 30, 2024Updated 2 years ago
- ☆10Dec 17, 2023Updated 2 years ago
- Arm® Accuracy Super Resolution™☆92Jul 16, 2025Updated 6 months ago
- ☆10May 17, 2024Updated last year
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆80Oct 28, 2025Updated 3 months ago
- ☆12Oct 28, 2023Updated 2 years ago
- ☆16Jul 23, 2017Updated 8 years ago
- High-Performance Rendering Framework on Stream Architectures☆985Feb 6, 2026Updated last week
- Neural supersampling for real-time rendering☆34Oct 30, 2023Updated 2 years ago
- Binary Opacity Grids import and rendering in Unity.☆17Mar 22, 2024Updated last year
- ☆362Oct 16, 2025Updated 3 months ago
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆74Sep 17, 2025Updated 4 months ago
- Codebase for SIGGRAPH 2025 "Stable Cosserat Rods"☆37Oct 1, 2025Updated 4 months ago
- Research Oriented Physically Based Renderer☆80Sep 26, 2025Updated 4 months ago
- ☆59Jan 21, 2026Updated 3 weeks ago
- Source code for "Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network" (EGSR 2021)☆23May 16, 2023Updated 2 years ago
- ☆20Jan 8, 2025Updated last year
- VR drumming app with MIDI output☆23Sep 28, 2024Updated last year
- ☆16Apr 28, 2016Updated 9 years ago
- Vulkan Radix Sort☆35Feb 1, 2026Updated last week
- GPU Physically Based Renderer (CUDA Base) [2022]☆24Sep 29, 2023Updated 2 years ago
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆27Jul 23, 2025Updated 6 months ago
- ☆23Jul 26, 2024Updated last year
- Hacking tools for Megadrive Streets of Rage game series☆11Jan 28, 2026Updated 2 weeks ago
- Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)☆53Sep 10, 2025Updated 5 months ago
- The official implementation of "Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volum…☆23Mar 27, 2024Updated last year
- ☆45Dec 26, 2025Updated last month
- ☆93Dec 14, 2023Updated 2 years ago
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 3 years ago
- PhotoMat: A Material Generator Learned from Single Flash Photos☆25Dec 26, 2023Updated 2 years ago
- Package that adds support for Addressables to the Wwise Unity Integration.☆29Feb 2, 2026Updated last week
- Global seamless parametrization algorithm for triangular meshes using Cartan's method of moving frames☆31Sep 12, 2025Updated 5 months ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆109Apr 23, 2023Updated 2 years ago
- [CVPR 2025] Official repository of BiM-VFI☆52Jan 24, 2026Updated 2 weeks ago
- ☆76Nov 27, 2024Updated last year
- TensorFlow code for our ECCV'24 Workshop paper "LightAvatar: Efficient Head Avatar as Dynamic NeLF"☆30Nov 7, 2024Updated last year