Small C++ library to generate font atlas images
☆25Jan 26, 2019Updated 7 years ago
Alternatives and similar repositories for TypographiaLib
Users that are interested in TypographiaLib are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆17Nov 15, 2014Updated 11 years ago
- Deferred Renderer using Vulkan☆16May 19, 2022Updated 3 years ago
- ☆11Jul 18, 2024Updated last year
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆12Oct 15, 2017Updated 8 years ago
- Microbenchmarks for x86_64 kernel entry methods☆20Feb 21, 2022Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 8 months ago
- Unity 5.x Game AI Programming Cookbook, published by Packt☆13Jan 30, 2023Updated 3 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆100Oct 31, 2025Updated 6 months ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Sep 20, 2018Updated 7 years ago
- GameWorks cross-platform graphics API samples☆38Jun 3, 2016Updated 9 years ago
- ☆17Aug 24, 2022Updated 3 years ago
- An SDF path tracer☆24Apr 1, 2018Updated 8 years ago
- A library of shared C++ components, in a handy Modern CMake wrapper.☆29Feb 2, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Demo of grass rendering technique: Responsive Real-Time Grass Rendering for General 3D Scenes☆21Feb 22, 2017Updated 9 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆112Feb 17, 2021Updated 5 years ago
- ☆10Apr 19, 2026Updated 2 weeks ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Provides dot visualizations of chisel/firrtl circuites☆13Mar 12, 2019Updated 7 years ago
- FreeBSD Device Tree Compiler☆21Jun 16, 2025Updated 10 months ago
- ☆31Jul 18, 2024Updated last year
- A basic geometry C++ library for 2D and 3D applications☆98Dec 8, 2024Updated last year
- sample app for par_streamlines☆33May 6, 2020Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- WebGPU-based renderer for 3D Gaussian Splatting☆32Jun 5, 2024Updated last year
- Single file DDS header encoder and decoder☆80Apr 22, 2026Updated 2 weeks ago
- Ahead of time compiler for Lua 5.3☆23Feb 28, 2023Updated 3 years ago
- C++ implementation of Ukkonen's algorithm.☆14Mar 5, 2018Updated 8 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Jan 30, 2017Updated 9 years ago
- A 1014 Byte ELF64/DOS.COM/GameBoy/Megadrive/PDF/ARJ/PKZIP/7zip Polyglot Binary☆13Sep 8, 2022Updated 3 years ago
- Proximity buttons for Unity3D mobile build targets☆15Jan 16, 2026Updated 3 months ago
- A multipurpose focused tool for NieR:Automata.☆21Jul 29, 2023Updated 2 years ago
- Ocamlgraph overlay for llvm☆20Apr 4, 2015Updated 11 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Using Lua with C++ in Practice part 2 source code☆10Sep 10, 2015Updated 10 years ago
- .Net/Unity lightweight allocation free Task-like object☆15Sep 30, 2020Updated 5 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Oct 15, 2020Updated 5 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- Linpack benchmark code in C☆14Sep 4, 2012Updated 13 years ago
- GLSL shader live-reloading☆69Jul 27, 2017Updated 8 years ago