LukasBanana / TypographiaLibLinks
Small C++ library to generate font atlas images
☆24Updated 6 years ago
Alternatives and similar repositories for TypographiaLib
Users that are interested in TypographiaLib are comparing it to the libraries listed below
Sorting:
- ☆51Updated 9 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Graphics prototyping framework☆37Updated last year
- rex engine and game☆15Updated 3 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Simple Vulkan application☆26Updated 6 months ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Vulkan c helper library☆33Updated 2 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- a header-only C++ .blend file parser☆76Updated 2 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Simple Vulkan ray tracing☆36Updated 7 months ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- ☆55Updated 7 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago