sandwichpuissant / Unity-VAT
Vertex Animation Texture tool for Unity
β17Updated 2 years ago
Alternatives and similar repositories for Unity-VAT:
Users that are interested in Unity-VAT are comparing it to the libraries listed below
- π₯ An example of LCD Display shader in URP.β32Updated last year
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compilerβ47Updated 3 months ago
- Shaders and VFX experimentation in URP and BIRPβ47Updated 2 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.β53Updated 2 years ago
- β25Updated last year
- β31Updated 4 years ago
- Inverse Square Falloff for Unity Default Lightingβ32Updated 4 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properlyβ42Updated 3 years ago
- β34Updated 4 months ago
- URP Sea & Clouds & SkyFogβ48Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demoβ41Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.β32Updated 4 years ago
- β32Updated 2 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.β47Updated 4 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatchingβ47Updated 4 years ago
- Melt The Snow shader made with shader graphβ21Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effectβ51Updated 2 years ago
- A collection of URP shaders and render features.β51Updated 2 years ago
- Node library for ShaderGraphβ34Updated 3 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools likeβ¦β75Updated last year
- A simple, SRP compatible, mobile toon shader for unity.β23Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unityβ70Updated 6 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader pluginβ22Updated 6 years ago
- β31Updated 3 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.β66Updated last year
- A simple shadergraph for making spinners for button borders or loading indicatorsβ25Updated 3 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objectsβ30Updated last year
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.β20Updated 4 years ago
- Procedural stochastic texturing node for Unity's Shader Graphβ34Updated 2 years ago
- A Unity add-on to control foliage placementβ29Updated 4 years ago