alelievr / Modern-Rendering-IntroductionLinks
☆47Updated 2 months ago
Alternatives and similar repositories for Modern-Rendering-Introduction
Users that are interested in Modern-Rendering-Introduction are comparing it to the libraries listed below
Sorting:
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆31Updated 3 months ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆95Updated 2 years ago
- ☆22Updated 2 months ago
- ☆52Updated 6 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆61Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆38Updated 11 months ago
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆27Updated 6 months ago
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- ☆21Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Collection of helpful functions in HLSL☆47Updated 7 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆79Updated 5 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆76Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- Lighting Test for Unreal Engine 5☆11Updated 3 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Implement software virture texture using Unity 2019☆48Updated 5 years ago
- ☆85Updated 5 months ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 6 years ago
- ☆31Updated 5 months ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Substance Shaders for UE4 Mobile☆31Updated 5 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆148Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago