adrien-ben / egui-ash-renderer
A Vulkan renderer for egui using Ash.
☆17Updated 3 months ago
Alternatives and similar repositories for egui-ash-renderer
Users that are interested in egui-ash-renderer are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated 10 months ago
- egui integration for ash (Vulkan).☆29Updated last month
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆58Updated last month
- A low-level gltf parser implemented on nanoserde☆35Updated 7 months ago
- A Vulkan renderer for imgui-rs using Ash☆65Updated 3 months ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated 2 years ago
- Game engine project written in pure rust for learning about rust and game tech☆38Updated 9 months ago
- This is the egui integration crate for winit and ash.☆20Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 9 months ago
- RenderDoc application bindings for Rust☆49Updated last year
- Rendering things☆34Updated this week
- Vulkan-lite GPU API☆30Updated 10 months ago
- GPU driven renderer using WGPU☆68Updated 11 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆82Updated 3 months ago
- Vulkan examples written in Rust☆30Updated 3 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- ktx2 parsing library☆14Updated 3 weeks ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- An inspector UI using imgui in Rust☆73Updated 4 years ago
- An easy to build and use set of SDL2 bindings.☆62Updated last year
- Some ridiculous SSGI for bevy☆41Updated last year
- Rust interface for Vulkan☆27Updated last week
- Vulkano rendering backend for egui☆22Updated 2 years ago
- BVH Construction and Traversal Library☆56Updated 3 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 2 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆47Updated this week
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- This is the egui integration crate for winit, ash and vk_mem.☆13Updated 3 years ago