A Vulkan renderer for egui using Ash.
☆32Aug 12, 2026Updated last week
Alternatives and similar repositories for egui-ash-renderer
Users that are interested in egui-ash-renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- egui integration for ash (Vulkan).☆36May 3, 2026Updated 3 months ago
- Rust bindings for the Slang shader language compiler☆115May 20, 2026Updated 2 months ago
- Cross-platform GPU tensor library in Rust☆21Updated this week
- EnumMap for Rust, implemented with safe code only.☆18Mar 24, 2026Updated 4 months ago
- Cross-platform GPU LLM inference in Rust☆20Jun 24, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Rust Implementation for WebNN☆29Updated this week
- Graph-based glTF processing library☆22Aug 1, 2026Updated 2 weeks ago
- An example showing the how ECS Events package can be utilized in a game.☆19Jul 19, 2020Updated 6 years ago
- 🦀 Minimal SPIR-V reflection library.☆49Jan 2, 2025Updated last year
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Jan 8, 2025Updated last year
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆205Jul 8, 2026Updated last month
- Voxel Engine with PBR rendering using Vulkan☆17Sep 9, 2023Updated 2 years ago
- Video Frame data structures, originally part of rav1e☆18Aug 2, 2026Updated 2 weeks ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆71Jul 1, 2026Updated last month
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Cross-platform MPM physics simulation in Rust and Slang☆29Jul 15, 2026Updated last month
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆491Updated this week
- Opinionated Ink Physics☆12Jan 31, 2025Updated last year
- ☆17Aug 12, 2026Updated last week
- A modern binary serialization library for Rust - the successor to bincode.☆16Aug 9, 2026Updated last week
- ☆71Jul 12, 2024Updated 2 years ago
- Rust iterator extensions for instruction-parallel reductions☆16May 28, 2026Updated 2 months ago
- A simple terminal UI framework☆20Updated this week
- Implementation of OpenUSD in pure Rust☆36Mar 8, 2026Updated 5 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- gpui tools, docs & reference – for humans and agents☆17Dec 18, 2025Updated 8 months ago
- Vulkan RTX rendering backend for the Bevy game engine written in Rust☆39May 5, 2025Updated last year
- A Vulkan renderer for imgui-rs using Ash☆69Feb 11, 2025Updated last year
- Get println! & panics to work in WebAssembly☆19Apr 11, 2018Updated 8 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆33Apr 10, 2024Updated 2 years ago
- Router Network Operating System☆17Oct 14, 2025Updated 10 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆23May 5, 2025Updated last year
- Cargo subcommand to export compiler artifacts☆21Nov 3, 2025Updated 9 months ago
- 基于URP渲染管线,风格化;A Toon Shader in Unity Universal Render Pipeline.☆12May 13, 2026Updated 3 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- The normative reference documentation for the Slang programming language.☆22Aug 11, 2026Updated last week
- ☆26Apr 8, 2026Updated 4 months ago
- Shader graph for Bevy☆21Mar 12, 2026Updated 5 months ago
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆91Jun 30, 2026Updated last month
- The Vulkan GPU API specification, restructured for the web. Searchable, fast, and always up to date.☆45Aug 7, 2026Updated last week
- ☆220Jul 4, 2026Updated last month
- Bitpacked sequence trait and implementation☆19Jul 7, 2026Updated last month