Pure, minimal, and scalable timers
☆27Jan 14, 2025Updated last year
Alternatives and similar repositories for timer-queue
Users that are interested in timer-queue are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Texture block compression using WGPU compute shader.☆23Aug 21, 2026Updated last month
- A scene-graph implementation in Rust☆27Jan 14, 2026Updated 8 months ago
- Safe, fully-featured bindings to the Tracy profiler☆31Oct 3, 2026Updated last week
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆74Aug 14, 2026Updated last month
- Lightweight game audio☆166Oct 15, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Hydraulic Erosion Simulation on a Sphere☆13Jan 8, 2025Updated last year
- Resampler optimized for audio☆33Sep 21, 2026Updated 2 weeks ago
- ☆39May 20, 2019Updated 7 years ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Nov 15, 2024Updated last year
- Implements the free and open audio codec Opus in Rust.☆17Aug 16, 2022Updated 4 years ago
- An easy to build and use set of SDL2 bindings.☆62Aug 14, 2026Updated last month
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆45Apr 28, 2024Updated 2 years ago
- Rust bindings for Intel's ISPC texture compression☆17Sep 28, 2026Updated last week
- A pure Rust texture compression suite☆45Oct 27, 2025Updated 11 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Simple library to create a fixed timestep loop for a game or simulation☆11Oct 2, 2017Updated 9 years ago
- A GFX drawing backend for Rust bindings for Nuklear 2D GUI library.☆14Jun 30, 2020Updated 6 years ago
- Pathfinding on grids using jump point search and connected components.☆28Aug 16, 2026Updated last month
- A low-level gltf parser implemented on nanoserde☆40Sep 23, 2026Updated 2 weeks ago
- ☆20Jul 8, 2025Updated last year
- Rust bindings for DirectStorage☆16Sep 7, 2026Updated last month
- A tweening library for Rust☆67Feb 24, 2026Updated 7 months ago
- an environment-neutral Web server capability☆12Mar 11, 2025Updated last year
- A logging library for eBPF programs.☆26Jul 28, 2022Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- yakui is a declarative Rust UI library for games☆347Sep 29, 2026Updated last week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆208Sep 19, 2026Updated 2 weeks ago
- A game/tech demo of refractive abberation.☆17Jan 17, 2026Updated 8 months ago
- A low level ingress firewall for Solana validators☆30Nov 11, 2024Updated last year
- Rust library for parameterized inbetweening☆53Jun 10, 2025Updated last year
- a work-in-progress 3D renderer built on top of wgpu☆17Sep 4, 2023Updated 3 years ago
- rust mlua bindings for egui☆25Mar 1, 2024Updated 2 years ago
- ☆13Jul 31, 2026Updated 2 months ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Rustification of the excellent GD Script Action RPG Tutorial by youtuber HeartBeast☆16Jul 27, 2026Updated 2 months ago
- A realtime-safe single-producer single-consumer (SPSC) ring buffer☆348Sep 13, 2026Updated 3 weeks ago
- Embed images in Rust documentation☆28May 26, 2021Updated 5 years ago
- Task Orchestration Framework☆61Jul 31, 2026Updated 2 months ago
- MIT NIHS image format implementations☆10Dec 11, 2019Updated 6 years ago
- Rust MikkTSpace implementation☆36Aug 12, 2024Updated 2 years ago
- Procedural macros for working with Vulkan shaders☆44Sep 1, 2025Updated last year