ChevyRay / crunch-rsLinks
A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.
☆100Updated last year
Alternatives and similar repositories for crunch-rs
Users that are interested in crunch-rs are comparing it to the libraries listed below
Sorting:
- An easy to build and use set of SDL2 bindings.☆62Updated last year
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆76Updated 10 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 3 months ago
- A tweening library for Rust☆63Updated 2 months ago
- A game development framework that provides basic tooling and a content authoring workflow☆58Updated 4 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆114Updated 2 months ago
- A simple library for animation in Rust☆134Updated 3 years ago
- Modular and lightweight spritesheet packer 🐑☆91Updated 2 years ago
- Task Orchestration Framework☆57Updated last year
- Batteries included ECS library for rust with entity relations and much more☆86Updated 3 weeks ago
- Lightweight game audio☆154Updated last year
- Vulkan-lite GPU API☆89Updated last year
- Skeleton animation and IK crate☆39Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- Procedural macros for working with Vulkan shaders☆42Updated last month
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 9 months ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆166Updated last month
- Cross-platform audio for Rust☆119Updated 3 months ago
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 4 months ago
- ☆136Updated 5 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆53Updated 8 months ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆100Updated 2 months ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆58Updated 4 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- ☆99Updated 2 weeks ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- My personal game engine, for 2D sidescrollers with physics☆64Updated last month
- A GPU rendered voxel editor☆48Updated 3 years ago