Unity-Technologies / Volume_Lights_SystemLinks
This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple lighting rendered on the backfaces of box meshes placed in a scene.
☆27Updated 10 months ago
Alternatives and similar repositories for Volume_Lights_System
Users that are interested in Volume_Lights_System are comparing it to the libraries listed below
Sorting:
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- A collection of URP shaders and render features.☆57Updated 3 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 7 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆68Updated 3 months ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆116Updated last month
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆81Updated 2 years ago
- Physical Light Unit for (URP) Universal Render Pipeline☆14Updated 2 months ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆93Updated 8 months ago
- An implementation of underwater effects that show under the water line.☆72Updated last year
- Simple separable Gaussian blur function for URP☆52Updated 4 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆62Updated last year
- Volumetric Fog Package for URP Forward+☆106Updated last month
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- ☆37Updated 10 months ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆59Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- ☆72Updated last year
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆39Updated 11 months ago
- Precipitation Effect In Unity Using Geometry Shaders☆60Updated 5 years ago
- ☆65Updated last year
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆31Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆121Updated last year
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- Unity Physics (ECS) samples☆83Updated 11 months ago