Parrot222 / Unity-URP-Underwater-EffectsLinks
☆64Updated last year
Alternatives and similar repositories for Unity-URP-Underwater-Effects
Users that are interested in Unity-URP-Underwater-Effects are comparing it to the libraries listed below
Sorting:
- An implementation of underwater effects that show under the water line.☆72Updated last year
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆80Updated 2 years ago
- Some shader code project for URP☆83Updated last year
- Water caustics shader with triplanar projection, made in Unity for URP☆46Updated 2 years ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- A collection of URP shaders and render features.☆57Updated 3 years ago
- Use Unity's timeline to blend material properties☆81Updated 2 years ago
- ☆37Updated 9 months ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated last year
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆97Updated 2 weeks ago
- Stylized water shader and underwater caustics effect made with ShaderGraph (URP).☆39Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆70Updated 2 years ago
- A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.☆55Updated 10 months ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆31Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆59Updated 2 years ago
- Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!☆25Updated 3 years ago
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆63Updated last month
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆112Updated 5 months ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 6 months ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆81Updated 2 years ago
- A fog implementation for URP that fades to the skybox colour☆37Updated last year
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- ☆26Updated last year
- Unity URP AtmosphericFog☆78Updated 3 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆81Updated last year
- JellyBody —— shader,vertex replacement☆71Updated 7 years ago