This project demonstrates different cases when Unity has to break a batch while rendering.
☆381Mar 20, 2017Updated 8 years ago
Alternatives and similar repositories for BatchBreakingCause
Users that are interested in BatchBreakingCause are comparing it to the libraries listed below
Sorting:
- ☆1,054Jul 21, 2019Updated 6 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,774Mar 6, 2024Updated 2 years ago
- ☆2,004Jan 5, 2026Updated 2 months ago
- Unity 特效性能分析工具☆520Sep 16, 2022Updated 3 years ago
- ☆378Mar 21, 2021Updated 4 years ago
- Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.☆3,091Jan 19, 2026Updated 2 months ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Feb 9, 2018Updated 8 years ago
- Extension for the existing Unity memory profiler project☆284Apr 25, 2018Updated 7 years ago
- 自定义实现级联阴影☆85Dec 25, 2018Updated 7 years ago
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,750Dec 28, 2024Updated last year
- Unity – generate SpriteSheets at runtime!☆603Sep 23, 2020Updated 5 years ago
- ☆395Sep 25, 2021Updated 4 years ago
- 线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作☆320Feb 10, 2023Updated 3 years ago
- Editor tool for viewing and debugging asset bundle contents before and after builds☆2,374Feb 13, 2026Updated last month
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆229Jan 28, 2022Updated 4 years ago
- Various performance-related components for Unity development.☆476Jun 14, 2019Updated 6 years ago
- Plugins for mobile platforms to enable file downloads in background☆775Aug 21, 2023Updated 2 years ago
- InjectFix is a hot-fix solution library for Unity☆2,042Jul 7, 2025Updated 8 months ago
- These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.☆2,696Mar 8, 2026Updated last week
- A simple Animation Component that leverages PlayableGraphs☆620Jun 2, 2020Updated 5 years ago
- An enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler)☆237Mar 24, 2018Updated 7 years ago
- An MVVM & Databinding framework that can use C# and Lua to develop games☆2,177Aug 11, 2025Updated 7 months ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆940Dec 9, 2019Updated 6 years ago
- Unity engine DOTS UI solution☆406Dec 19, 2019Updated 6 years ago
- This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.☆233Mar 24, 2022Updated 3 years ago
- Visual Workflow Automation Tool for Unity.☆1,156Jun 3, 2021Updated 4 years ago
- The fastest unity lua binding solution☆3,059Jan 19, 2024Updated 2 years ago
- Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.☆83May 13, 2017Updated 8 years ago
- Helper utilities and files for enabling shader debugging☆15Mar 28, 2014Updated 11 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Aug 7, 2024Updated last year
- Demo Project using the Universal RP from Unity3D☆2,735Dec 5, 2025Updated 3 months ago
- Post Processing Stack☆3,745Jun 5, 2024Updated last year
- Unity AssetBundle Reporter☆153Oct 13, 2022Updated 3 years ago
- 提升你的生产力。☆2,700Jun 18, 2024Updated last year
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆774Aug 5, 2019Updated 6 years ago
- ReferenceExplorer will visualize the object and component dependencies☆22Apr 12, 2016Updated 9 years ago
- Tool for detecting "Fake Null" C# instances.☆156Feb 28, 2024Updated 2 years ago
- ☆777Oct 1, 2021Updated 4 years ago