TumoiYorozu / WMatrixMedianLinks
[SIGGRAPH Asia 2022 Technical Papers' Best Paper Award]
☆51Updated last year
Alternatives and similar repositories for WMatrixMedian
Users that are interested in WMatrixMedian are comparing it to the libraries listed below
Sorting:
- ☆17Updated 2 years ago
- Graphics Programming in 100 Lines☆121Updated 5 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- Position Based Fluids [SIGGRAPH 2013] in C++☆141Updated 3 years ago
- Volumetric progressive photon mapping written in C++.☆57Updated 2 years ago
- Renderer used for レイトレ合宿8☆12Updated 2 years ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆41Updated 8 months ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆113Updated 2 months ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆121Updated last week
- ☆12Updated 4 years ago
- Really Elastic Ray Engine☆28Updated last year
- ☆26Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- ☆79Updated 4 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆43Updated 2 years ago
- Neural Radiance Cache (NRC) Library☆33Updated 6 months ago
- Lecture at University of Tokyo 2023S☆40Updated 2 years ago
- GPU Accelerated Rasterizer written in CUDA☆42Updated 7 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆112Updated this week
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- ☆25Updated last year
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 3 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆213Updated 5 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆74Updated 5 years ago
- ☆83Updated last year
- ☆12Updated last year