st-tech / ppf-contact-solverLinks
A contact solver for physics-based simulations involving π shells, πͺ΅ solids and πͺ’ rods.
β1,048Updated last week
Alternatives and similar repositories for ppf-contact-solver
Users that are interested in ppf-contact-solver are comparing it to the libraries listed below
Sorting:
- Augmented Vertex Block Descent (AVBD) reference implementationβ764Updated 2 months ago
- Gaia Physics Engineβ788Updated 3 weeks ago
- Multiresolution Sparse Block Grids (MSBG) libraryβ152Updated 4 months ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.β220Updated last year
- Simultaneous LOD Generation and Rendering for Point Cloudsβ510Updated last year
- A Free-Space Diffraction BSDF - implementation and scenesβ83Updated last year
- Real-time physical light transport (PLT) frameworkβ247Updated 2 years ago
- Galaxy Engine is a fully interactive 2D gravity simulator. Play with tens or hundreds of thousands of particles in real timeβ262Updated 3 weeks ago
- A tiny version of VBD, focused on mass spring strand simulation.β125Updated last year
- Interactive Wood Combustion for Botanical Tree Modelsβ152Updated 4 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"β175Updated 11 months ago
- Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illuminationβ829Updated last month
- The Cycles Render Engine - official mirrorβ500Updated last week
- Specification and reference implementation for the OpenPBR Surface shading modelβ634Updated 3 weeks ago
- Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.β253Updated last week
- Ray tracing on GPU systemsβ276Updated 2 months ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretiβ¦β388Updated 10 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.β999Updated 3 weeks ago
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.β261Updated last week
- Surface-Stable Fractal Ditheringβ1,277Updated 8 months ago
- A research-oriented elastic body simulatorβ387Updated 3 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).β188Updated 7 months ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegateβ581Updated 2 months ago
- NVIDIA Neural Texture Compression SDKβ329Updated last week
- C++ fluid simulation solver implemented from scratch !β35Updated 7 months ago
- Compare and test GPU programming frameworksβ255Updated 3 months ago
- β745Updated 4 years ago
- The Octo voxel game engineβ333Updated 11 months ago
- Simple rigid-body physics simulator powered by XPBD.β181Updated last year
- β141Updated 4 months ago