jian-ru / Project3-CUDA-Path-Tracer
Project3-CUDA-Path-Tracer
☆11Updated 8 years ago
Alternatives and similar repositories for Project3-CUDA-Path-Tracer:
Users that are interested in Project3-CUDA-Path-Tracer are comparing it to the libraries listed below
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- ALTA: A BRDF Analysis Library☆15Updated 3 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- A 3D game engine☆13Updated 9 years ago
- ☆32Updated 2 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- 3D painting tool☆38Updated 11 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- ☆14Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆27Updated 10 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago