Funky cross-platform game engine used by Funktronic Labs
☆25Jan 5, 2014Updated 12 years ago
Alternatives and similar repositories for FunkEngine-Public
Users that are interested in FunkEngine-Public are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Antialiasing algorithm☆13Jun 10, 2016Updated 10 years ago
- "Become one with the shadows"☆27Feb 27, 2019Updated 7 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆16Apr 6, 2021Updated 5 years ago
- Translate Nvidia Cg shading source code to Open GL Shading source code☆14Apr 23, 2014Updated 12 years ago
- Reimplementation of "fr-059: momentum" particle system☆56Dec 24, 2013Updated 12 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 11 years ago
- C++ game engine☆15Oct 21, 2016Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- 3D game engine focused on advanced lighting models, physics and particle systems☆11May 31, 2019Updated 7 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆13Jun 10, 2016Updated 10 years ago
- ☆30Sep 1, 2016Updated 10 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Simple (but efficient) graph viewer for quick overview of performance reports☆12Dec 19, 2012Updated 13 years ago
- Fully procedural GLSL eyeball shader☆12Sep 14, 2015Updated 11 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- Tiny portable virtual memory wrapper☆13Jan 16, 2024Updated 2 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 9 years ago
- enet NAT punchthrough test☆26May 5, 2013Updated 13 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Aug 29, 2016Updated 10 years ago
- Simple index buffer compression☆20Dec 17, 2013Updated 12 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆58Aug 6, 2015Updated 11 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 16 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 13 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 14 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 11 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated 2 years ago
- A simple immediate mode user interface designed for using with SDL2 2d renderer☆18Mar 11, 2022Updated 4 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 13 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Marching cube on the GPU☆11Oct 1, 2012Updated 14 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Nov 14, 2015Updated 10 years ago
- A minimal alternative user interface for the Cinder C++ creative coding framework. Cinder block format.☆17Dec 17, 2014Updated 11 years ago
- Dimensional correctness☆11Jul 13, 2025Updated last year
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 10 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Aug 9, 2014Updated 12 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago