javidshaikhf / 30Days30ShadersLinks
☆119Updated 5 years ago
Alternatives and similar repositories for 30Days30Shaders
Users that are interested in 30Days30Shaders are comparing it to the libraries listed below
Sorting:
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆270Updated 6 years ago
- ☆215Updated 4 months ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 4 years ago
- An example of a simple grapple effect in Unity☆301Updated 6 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆298Updated 4 years ago
- A stylised water shader for Unity's Universal Render Pipeline.☆176Updated 5 years ago
- UnityEvents triggered by states inside an Animator. Easy to use and performant.☆216Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago
- Full source-code for Amplify Color plugin for Unity☆167Updated 9 months ago
- Unity custom handles examples☆107Updated 4 years ago
- #NVJOB Simple Water Shaders. Free Unity Asset.☆342Updated 2 years ago
- Example projects using instancing in Unity to render enemy health bars in 1 draw call☆158Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.☆243Updated 2 years ago
- A collection of image effects for Unity.☆66Updated last year
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 5 years ago
- Example implementation of a Sobel Outline Post-Processing effect☆93Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆299Updated 3 years ago
- ☆115Updated 4 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆535Updated last year
- A player traversal toolkit for Unity.☆191Updated 3 years ago
- A collection of shaders written in CG/ShaderLab for Unity.☆244Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Make Boolean Operator on Mesh. In Unity.☆138Updated 4 years ago
- A basic prefab painter for the Unity3D game engine.☆81Updated 5 years ago
- ☆175Updated last year
- GPU Line of Sight / Field of View visualization for Unity☆152Updated 4 years ago
- This sample project provides a series of tools to rig wheeled vehicles☆144Updated 4 years ago
- Source code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.☆105Updated 6 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆260Updated last year